/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.network.serverpackets; import com.l2jserver.gameserver.model.actor.L2Character; /** * @author -Wooden- */ public class ExFishingStart extends L2GameServerPacket { private final L2Character _activeChar; private final int _x, _y, _z, _fishType; private final boolean _isNightLure; public ExFishingStart(L2Character character, int fishType, int x, int y, int z, boolean isNightLure) { _activeChar = character; _fishType = fishType; _x = x; _y = y; _z = z; _isNightLure = isNightLure; } @Override protected void writeImpl() { writeC(0xFE); writeH(0x1E); writeD(_activeChar.getObjectId()); writeD(_fishType); // fish type writeD(_x); // x position writeD(_y); // y position writeD(_z); // z position writeC(_isNightLure ? 0x01 : 0x00); // night lure writeC(0x00); // show fish rank result button } }