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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.serverpackets;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.model.zone.ZoneId;
- /**
- * @author Luca Baldi
- */
- public class EtcStatusUpdate extends L2GameServerPacket
- {
- private final L2PcInstance _activeChar;
-
- public EtcStatusUpdate(L2PcInstance activeChar)
- {
- _activeChar = activeChar;
- }
-
- @Override
- protected void writeImpl()
- {
- writeC(0xf9); // several icons to a separate line (0 = disabled)
- writeD(_activeChar.getCharges()); // 1-7 increase force, lvl
- writeD(_activeChar.getWeightPenalty()); // 1-4 weight penalty, lvl (1=50%, 2=66.6%, 3=80%, 4=100%)
- writeD((_activeChar.getMessageRefusal() || _activeChar.isChatBanned() || _activeChar.isSilenceMode()) ? 1 : 0); // 1 = block all chat
- writeD(_activeChar.isInsideZone(ZoneId.DANGER_AREA) ? 1 : 0); // 1 = danger area
- writeD(_activeChar.getExpertiseWeaponPenalty()); // Weapon Grade Penalty [1-4]
- writeD(_activeChar.getExpertiseArmorPenalty()); // Armor Grade Penalty [1-4]
- writeD(_activeChar.hasCharmOfCourage() ? 1 : 0); // 1 = charm of courage (allows resurrection on the same spot upon death on the siege battlefield)
- writeD(_activeChar.getDeathPenaltyBuffLevel()); // 1-15 death penalty, lvl (combat ability decreased due to death)
- writeD(_activeChar.getChargedSouls());
- }
- }
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