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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.network.clientpackets;
- import java.nio.BufferUnderflowException;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.ai.CtrlIntention;
- import com.l2jserver.gameserver.model.Location;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.SystemMessageId;
- import com.l2jserver.gameserver.network.serverpackets.ActionFailed;
- import com.l2jserver.gameserver.network.serverpackets.StopMove;
- import com.l2jserver.gameserver.util.Util;
- /**
- * This class ...
- * @version $Revision: 1.11.2.4.2.4 $ $Date: 2005/03/27 15:29:30 $
- */
- public class MoveBackwardToLocation extends L2GameClientPacket
- {
- private static final String _C__0F_MOVEBACKWARDTOLOC = "[C] 0F MoveBackwardToLoc";
-
- // cdddddd
- private int _targetX;
- private int _targetY;
- private int _targetZ;
- private int _originX;
- private int _originY;
- private int _originZ;
-
- @SuppressWarnings("unused")
- private int _moveMovement;
-
- @Override
- protected void readImpl()
- {
- _targetX = readD();
- _targetY = readD();
- _targetZ = readD();
- _originX = readD();
- _originY = readD();
- _originZ = readD();
- try
- {
- _moveMovement = readD(); // is 0 if cursor keys are used 1 if mouse is used
- }
- catch (BufferUnderflowException e)
- {
- if (Config.L2WALKER_PROTECTION)
- {
- L2PcInstance activeChar = getClient().getActiveChar();
- Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " is trying to use L2Walker and got kicked.", Config.DEFAULT_PUNISH);
- }
- }
- }
-
- @Override
- protected void runImpl()
- {
- L2PcInstance activeChar = getClient().getActiveChar();
- if (activeChar == null)
- {
- return;
- }
-
- if ((Config.PLAYER_MOVEMENT_BLOCK_TIME > 0) && !activeChar.isGM() && (activeChar.getNotMoveUntil() > System.currentTimeMillis()))
- {
- activeChar.sendPacket(SystemMessageId.CANNOT_MOVE_WHILE_SPEAKING_TO_AN_NPC);
- activeChar.sendPacket(ActionFailed.STATIC_PACKET);
- return;
- }
-
- if ((_targetX == _originX) && (_targetY == _originY) && (_targetZ == _originZ))
- {
- activeChar.sendPacket(new StopMove(activeChar));
- return;
- }
-
- // Correcting targetZ from floor level to head level (?)
- // Client is giving floor level as targetZ but that floor level doesn't
- // match our current geodata and teleport coords as good as head level!
- // L2J uses floor, not head level as char coordinates. This is some
- // sort of incompatibility fix.
- // Validate position packets sends head level.
- _targetZ += activeChar.getTemplate().getCollisionHeight();
-
- if (activeChar.getTeleMode() > 0)
- {
- if (activeChar.getTeleMode() == 1)
- {
- activeChar.setTeleMode(0);
- }
- activeChar.sendPacket(ActionFailed.STATIC_PACKET);
- activeChar.teleToLocation(new Location(_targetX, _targetY, _targetZ));
- return;
- }
-
- double dx = _targetX - activeChar.getX();
- double dy = _targetY - activeChar.getY();
- // Can't move if character is confused, or trying to move a huge distance
- if (activeChar.isOutOfControl() || (((dx * dx) + (dy * dy)) > 98010000)) // 9900*9900
- {
- activeChar.sendPacket(ActionFailed.STATIC_PACKET);
- return;
- }
- activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(_targetX, _targetY, _targetZ));
- }
-
- @Override
- public String getType()
- {
- return _C__0F_MOVEBACKWARDTOLOC;
- }
- }
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