/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.network.clientpackets; import java.nio.BufferUnderflowException; import com.l2jserver.Config; import com.l2jserver.gameserver.ai.CtrlIntention; import com.l2jserver.gameserver.model.Location; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.SystemMessageId; import com.l2jserver.gameserver.network.serverpackets.ActionFailed; import com.l2jserver.gameserver.network.serverpackets.StopMove; import com.l2jserver.gameserver.util.Util; /** * This class ... * @version $Revision: 1.11.2.4.2.4 $ $Date: 2005/03/27 15:29:30 $ */ public class MoveBackwardToLocation extends L2GameClientPacket { private static final String _C__0F_MOVEBACKWARDTOLOC = "[C] 0F MoveBackwardToLoc"; // cdddddd private int _targetX; private int _targetY; private int _targetZ; private int _originX; private int _originY; private int _originZ; @SuppressWarnings("unused") private int _moveMovement; @Override protected void readImpl() { _targetX = readD(); _targetY = readD(); _targetZ = readD(); _originX = readD(); _originY = readD(); _originZ = readD(); try { _moveMovement = readD(); // is 0 if cursor keys are used 1 if mouse is used } catch (BufferUnderflowException e) { if (Config.L2WALKER_PROTECTION) { L2PcInstance activeChar = getClient().getActiveChar(); Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " is trying to use L2Walker and got kicked.", Config.DEFAULT_PUNISH); } } } @Override protected void runImpl() { L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) { return; } if ((Config.PLAYER_MOVEMENT_BLOCK_TIME > 0) && !activeChar.isGM() && (activeChar.getNotMoveUntil() > System.currentTimeMillis())) { activeChar.sendPacket(SystemMessageId.CANNOT_MOVE_WHILE_SPEAKING_TO_AN_NPC); activeChar.sendPacket(ActionFailed.STATIC_PACKET); return; } if ((_targetX == _originX) && (_targetY == _originY) && (_targetZ == _originZ)) { activeChar.sendPacket(new StopMove(activeChar)); return; } // Correcting targetZ from floor level to head level (?) // Client is giving floor level as targetZ but that floor level doesn't // match our current geodata and teleport coords as good as head level! // L2J uses floor, not head level as char coordinates. This is some // sort of incompatibility fix. // Validate position packets sends head level. _targetZ += activeChar.getTemplate().getCollisionHeight(); if (activeChar.getTeleMode() > 0) { if (activeChar.getTeleMode() == 1) { activeChar.setTeleMode(0); } activeChar.sendPacket(ActionFailed.STATIC_PACKET); activeChar.teleToLocation(new Location(_targetX, _targetY, _targetZ)); return; } double dx = _targetX - activeChar.getX(); double dy = _targetY - activeChar.getY(); // Can't move if character is confused, or trying to move a huge distance if (activeChar.isOutOfControl() || (((dx * dx) + (dy * dy)) > 98010000)) // 9900*9900 { activeChar.sendPacket(ActionFailed.STATIC_PACKET); return; } activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(_targetX, _targetY, _targetZ)); } @Override public String getType() { return _C__0F_MOVEBACKWARDTOLOC; } }