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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.ai;
- import java.util.ArrayList;
- import java.util.List;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
- /**
- * @author BiggBoss
- */
- public final class L2SpecialSiegeGuardAI extends L2SiegeGuardAI
- {
- private final List<Integer> _allied = new ArrayList<>();
-
- /**
- * @param creature
- */
- public L2SpecialSiegeGuardAI(L2DefenderInstance creature)
- {
- super(creature);
- }
-
- public List<Integer> getAlly()
- {
- return _allied;
- }
-
- @Override
- protected boolean autoAttackCondition(L2Character target)
- {
- if (_allied.contains(target.getObjectId()))
- {
- return false;
- }
-
- return super.autoAttackCondition(target);
- }
- }
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