/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.ai; import java.util.ArrayList; import java.util.List; import com.l2jserver.gameserver.model.actor.L2Character; import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance; /** * @author BiggBoss */ public final class L2SpecialSiegeGuardAI extends L2SiegeGuardAI { private final List _allied = new ArrayList<>(); /** * @param creature */ public L2SpecialSiegeGuardAI(L2DefenderInstance creature) { super(creature); } public List getAlly() { return _allied; } @Override protected boolean autoAttackCondition(L2Character target) { if (_allied.contains(target.getObjectId())) { return false; } return super.autoAttackCondition(target); } }