/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.ai;
import java.util.ArrayList;
import java.util.List;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.instance.L2DefenderInstance;
/**
* @author BiggBoss
*/
public final class L2SpecialSiegeGuardAI extends L2SiegeGuardAI
{
private final List _allied = new ArrayList<>();
/**
* @param creature
*/
public L2SpecialSiegeGuardAI(L2DefenderInstance creature)
{
super(creature);
}
public List getAlly()
{
return _allied;
}
@Override
protected boolean autoAttackCondition(L2Character target)
{
if (_allied.contains(target.getObjectId()))
{
return false;
}
return super.autoAttackCondition(target);
}
}