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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.ai;
- import com.l2jserver.gameserver.model.Location;
- import com.l2jserver.gameserver.model.actor.instance.L2BoatInstance;
- import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
- import com.l2jserver.gameserver.network.serverpackets.VehicleDeparture;
- import com.l2jserver.gameserver.network.serverpackets.VehicleInfo;
- import com.l2jserver.gameserver.network.serverpackets.VehicleStarted;
- /**
- * @author DS
- */
- public class L2BoatAI extends L2VehicleAI
- {
- public L2BoatAI(L2BoatInstance creature)
- {
- super(creature);
- }
-
- @Override
- protected void moveTo(int x, int y, int z)
- {
- if (!_actor.isMovementDisabled())
- {
- if (!_clientMoving)
- {
- _actor.broadcastPacket(new VehicleStarted(getActor(), 1));
- }
-
- _clientMoving = true;
- _actor.moveToLocation(x, y, z, 0);
- _actor.broadcastPacket(new VehicleDeparture(getActor()));
- }
- }
-
- @Override
- protected void clientStopMoving(Location loc)
- {
- if (_actor.isMoving())
- {
- _actor.stopMove(loc);
- }
-
- if (_clientMoving || (loc != null))
- {
- _clientMoving = false;
- _actor.broadcastPacket(new VehicleStarted(getActor(), 0));
- _actor.broadcastPacket(new VehicleInfo(getActor()));
- }
- }
-
- @Override
- public void describeStateToPlayer(L2PcInstance player)
- {
- if (_clientMoving)
- {
- player.sendPacket(new VehicleDeparture(getActor()));
- }
- }
-
- @Override
- public L2BoatInstance getActor()
- {
- return (L2BoatInstance) _actor;
- }
- }
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