/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.ai; import com.l2jserver.gameserver.model.Location; import com.l2jserver.gameserver.model.actor.instance.L2BoatInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.serverpackets.VehicleDeparture; import com.l2jserver.gameserver.network.serverpackets.VehicleInfo; import com.l2jserver.gameserver.network.serverpackets.VehicleStarted; /** * @author DS */ public class L2BoatAI extends L2VehicleAI { public L2BoatAI(L2BoatInstance creature) { super(creature); } @Override protected void moveTo(int x, int y, int z) { if (!_actor.isMovementDisabled()) { if (!_clientMoving) { _actor.broadcastPacket(new VehicleStarted(getActor(), 1)); } _clientMoving = true; _actor.moveToLocation(x, y, z, 0); _actor.broadcastPacket(new VehicleDeparture(getActor())); } } @Override protected void clientStopMoving(Location loc) { if (_actor.isMoving()) { _actor.stopMove(loc); } if (_clientMoving || (loc != null)) { _clientMoving = false; _actor.broadcastPacket(new VehicleStarted(getActor(), 0)); _actor.broadcastPacket(new VehicleInfo(getActor())); } } @Override public void describeStateToPlayer(L2PcInstance player) { if (_clientMoving) { player.sendPacket(new VehicleDeparture(getActor())); } } @Override public L2BoatInstance getActor() { return (L2BoatInstance) _actor; } }