CtrlIntention.java 1.7 KB

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  1. /*
  2. * Copyright (C) 2004-2015 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.ai;
  20. /**
  21. * Enumeration of generic intentions of an NPC/PC, an intention may require several steps to be completed.
  22. */
  23. public enum CtrlIntention
  24. {
  25. /** Do nothing, disconnect AI of NPC if no players around */
  26. AI_INTENTION_IDLE,
  27. /** Alerted state without goal : scan attackable targets, random walk, etc */
  28. AI_INTENTION_ACTIVE,
  29. /** Rest (sit until attacked) */
  30. AI_INTENTION_REST,
  31. /** Attack target (cast combat magic, go to target, combat), may be ignored, if target is locked on another character or a peaceful zone and so on. */
  32. AI_INTENTION_ATTACK,
  33. /** Cast a spell, depending on the spell - may start or stop attacking */
  34. AI_INTENTION_CAST,
  35. /** Just move to another location */
  36. AI_INTENTION_MOVE_TO,
  37. /** Like move, but check target's movement and follow it */
  38. AI_INTENTION_FOLLOW,
  39. /** PickUp and item, (got to item, pickup it, become idle */
  40. AI_INTENTION_PICK_UP,
  41. /** Move to target, then interact */
  42. AI_INTENTION_INTERACT;
  43. }