1234567891011121314151617181920212223242526272829303132333435363738394041424344 |
- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.ai;
- /**
- * Enumeration of generic intentions of an NPC/PC, an intention may require several steps to be completed.
- */
- public enum CtrlIntention
- {
- /** Do nothing, disconnect AI of NPC if no players around */
- AI_INTENTION_IDLE,
- /** Alerted state without goal : scan attackable targets, random walk, etc */
- AI_INTENTION_ACTIVE,
- /** Rest (sit until attacked) */
- AI_INTENTION_REST,
- /** Attack target (cast combat magic, go to target, combat), may be ignored, if target is locked on another character or a peaceful zone and so on. */
- AI_INTENTION_ATTACK,
- /** Cast a spell, depending on the spell - may start or stop attacking */
- AI_INTENTION_CAST,
- /** Just move to another location */
- AI_INTENTION_MOVE_TO,
- /** Like move, but check target's movement and follow it */
- AI_INTENTION_FOLLOW,
- /** PickUp and item, (got to item, pickup it, become idle */
- AI_INTENTION_PICK_UP,
- /** Move to target, then interact */
- AI_INTENTION_INTERACT;
- }
|