/* * Copyright (C) 2004-2015 L2J Server * * This file is part of L2J Server. * * L2J Server is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * L2J Server is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ package com.l2jserver.gameserver.ai; /** * Enumeration of generic intentions of an NPC/PC, an intention may require several steps to be completed. */ public enum CtrlIntention { /** Do nothing, disconnect AI of NPC if no players around */ AI_INTENTION_IDLE, /** Alerted state without goal : scan attackable targets, random walk, etc */ AI_INTENTION_ACTIVE, /** Rest (sit until attacked) */ AI_INTENTION_REST, /** Attack target (cast combat magic, go to target, combat), may be ignored, if target is locked on another character or a peaceful zone and so on. */ AI_INTENTION_ATTACK, /** Cast a spell, depending on the spell - may start or stop attacking */ AI_INTENTION_CAST, /** Just move to another location */ AI_INTENTION_MOVE_TO, /** Like move, but check target's movement and follow it */ AI_INTENTION_FOLLOW, /** PickUp and item, (got to item, pickup it, become idle */ AI_INTENTION_PICK_UP, /** Move to target, then interact */ AI_INTENTION_INTERACT; }