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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.skills.effects;
- import java.util.logging.Logger;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.GeoData;
- import com.l2jserver.gameserver.model.CharEffectList;
- import com.l2jserver.gameserver.model.L2Effect;
- import com.l2jserver.gameserver.model.Location;
- import com.l2jserver.gameserver.network.serverpackets.FlyToLocation;
- import com.l2jserver.gameserver.network.serverpackets.FlyToLocation.FlyType;
- import com.l2jserver.gameserver.network.serverpackets.ValidateLocation;
- import com.l2jserver.gameserver.skills.Env;
- import com.l2jserver.gameserver.templates.effects.EffectTemplate;
- import com.l2jserver.gameserver.templates.skills.L2EffectType;
- public class EffectThrowUp extends L2Effect
- {
- static final Logger _log = Logger.getLogger(EffectThrowUp.class.getName());
-
- private int _x, _y, _z;
-
- public EffectThrowUp(Env env, EffectTemplate template)
- {
- super(env, template);
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#getEffectType()
- */
- @Override
- public L2EffectType getEffectType()
- {
- return L2EffectType.THROW_UP;
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#onStart()
- */
- @Override
- public boolean onStart()
- {
- // Get current position of the L2Character
- final int curX = getEffected().getX();
- final int curY = getEffected().getY();
- final int curZ = getEffected().getZ();
-
- // Calculate distance between effector and effected current position
- double dx = getEffector().getX() - curX;
- double dy = getEffector().getY() - curY;
- double dz = getEffector().getZ() - curZ;
- double distance = Math.sqrt(dx * dx + dy * dy);
- if (distance > 2000)
- {
- _log.info("EffectThrow was going to use invalid coordinates for characters, getEffected: "+curX+","+curY+" and getEffector: "+getEffector().getX()+","+getEffector().getY());
- return false;
- }
- int offset = Math.min((int) distance + getSkill().getFlyRadius(), 1400);
-
- double cos;
- double sin;
-
- // approximation for moving futher when z coordinates are different
- // TODO: handle Z axis movement better
- offset += Math.abs(dz);
- if (offset < 5)
- offset = 5;
-
- // If no distance
- if (distance < 1)
- return false;
-
- // Calculate movement angles needed
- sin = dy / distance;
- cos = dx / distance;
-
- // Calculate the new destination with offset included
- _x = getEffector().getX() - (int) (offset * cos);
- _y = getEffector().getY() - (int) (offset * sin);
- _z = getEffected().getZ();
-
- if (Config.GEODATA > 0)
- {
- Location destiny = GeoData.getInstance().moveCheck(getEffected().getX(), getEffected().getY(), getEffected().getZ(), _x, _y, _z, getEffected().getInstanceId());
- _x = destiny.getX();
- _y = destiny.getY();
- }
- getEffected().startStunning();
- getEffected().broadcastPacket(new FlyToLocation(getEffected(), _x, _y, _z, FlyType.THROW_UP));
- return true;
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#onActionTime()
- */
- @Override
- public boolean onActionTime()
- {
- return false;
- }
-
- /**
- *
- * @see com.l2jserver.gameserver.model.L2Effect#onExit()
- */
- @Override
- public void onExit()
- {
- getEffected().stopStunning(false);
- getEffected().setXYZ(_x, _y, _z);
- getEffected().broadcastPacket(new ValidateLocation(getEffected()));
- }
-
- /* (non-Javadoc)
- * @see com.l2jserver.gameserver.model.L2Effect#getEffectFlags()
- */
- @Override
- public int getEffectFlags()
- {
- return CharEffectList.EFFECT_FLAG_STUNNED;
- }
- }
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