/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.skills.effects; import java.util.logging.Logger; import com.l2jserver.Config; import com.l2jserver.gameserver.GeoData; import com.l2jserver.gameserver.model.CharEffectList; import com.l2jserver.gameserver.model.L2Effect; import com.l2jserver.gameserver.model.Location; import com.l2jserver.gameserver.network.serverpackets.FlyToLocation; import com.l2jserver.gameserver.network.serverpackets.FlyToLocation.FlyType; import com.l2jserver.gameserver.network.serverpackets.ValidateLocation; import com.l2jserver.gameserver.skills.Env; import com.l2jserver.gameserver.templates.effects.EffectTemplate; import com.l2jserver.gameserver.templates.skills.L2EffectType; public class EffectThrowUp extends L2Effect { static final Logger _log = Logger.getLogger(EffectThrowUp.class.getName()); private int _x, _y, _z; public EffectThrowUp(Env env, EffectTemplate template) { super(env, template); } /** * * @see com.l2jserver.gameserver.model.L2Effect#getEffectType() */ @Override public L2EffectType getEffectType() { return L2EffectType.THROW_UP; } /** * * @see com.l2jserver.gameserver.model.L2Effect#onStart() */ @Override public boolean onStart() { // Get current position of the L2Character final int curX = getEffected().getX(); final int curY = getEffected().getY(); final int curZ = getEffected().getZ(); // Calculate distance between effector and effected current position double dx = getEffector().getX() - curX; double dy = getEffector().getY() - curY; double dz = getEffector().getZ() - curZ; double distance = Math.sqrt(dx * dx + dy * dy); if (distance > 2000) { _log.info("EffectThrow was going to use invalid coordinates for characters, getEffected: "+curX+","+curY+" and getEffector: "+getEffector().getX()+","+getEffector().getY()); return false; } int offset = Math.min((int) distance + getSkill().getFlyRadius(), 1400); double cos; double sin; // approximation for moving futher when z coordinates are different // TODO: handle Z axis movement better offset += Math.abs(dz); if (offset < 5) offset = 5; // If no distance if (distance < 1) return false; // Calculate movement angles needed sin = dy / distance; cos = dx / distance; // Calculate the new destination with offset included _x = getEffector().getX() - (int) (offset * cos); _y = getEffector().getY() - (int) (offset * sin); _z = getEffected().getZ(); if (Config.GEODATA > 0) { Location destiny = GeoData.getInstance().moveCheck(getEffected().getX(), getEffected().getY(), getEffected().getZ(), _x, _y, _z, getEffected().getInstanceId()); _x = destiny.getX(); _y = destiny.getY(); } getEffected().startStunning(); getEffected().broadcastPacket(new FlyToLocation(getEffected(), _x, _y, _z, FlyType.THROW_UP)); return true; } /** * * @see com.l2jserver.gameserver.model.L2Effect#onActionTime() */ @Override public boolean onActionTime() { return false; } /** * * @see com.l2jserver.gameserver.model.L2Effect#onExit() */ @Override public void onExit() { getEffected().stopStunning(false); getEffected().setXYZ(_x, _y, _z); getEffected().broadcastPacket(new ValidateLocation(getEffected())); } /* (non-Javadoc) * @see com.l2jserver.gameserver.model.L2Effect#getEffectFlags() */ @Override public int getEffectFlags() { return CharEffectList.EFFECT_FLAG_STUNNED; } }