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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.usercommandhandlers;
- import net.sf.l2j.gameserver.datatables.MapRegionTable;
- import net.sf.l2j.gameserver.handler.IUserCommandHandler;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- /**
- *
- *
- */
- public class Loc implements IUserCommandHandler
- {
- private static final int[] COMMAND_IDS = { 0 };
- /* (non-Javadoc)
- * @see net.sf.l2j.gameserver.handler.IUserCommandHandler#useUserCommand(int, net.sf.l2j.gameserver.model.L2PcInstance)
- */
- public boolean useUserCommand(int id, L2PcInstance activeChar)
- {
- int _nearestTown=MapRegionTable.getInstance().getClosestTownNumber(activeChar);
- SystemMessageId msg;
- switch (_nearestTown)
- {
- case 0: msg = SystemMessageId.LOC_TI_S1_S2_S3; break;
- case 1: msg = SystemMessageId.LOC_ELVEN_S1_S2_S3; break;
- case 2: msg = SystemMessageId.LOC_DARK_ELVEN_S1_S2_S3; break;
- case 3: msg = SystemMessageId.LOC_ORC_S1_S2_S3; break;
- case 4: msg = SystemMessageId.LOC_DWARVEN_S1_S2_S3; break;
- case 5: msg = SystemMessageId.LOC_GLUDIO_S1_S2_S3; break;
- case 6: msg = SystemMessageId.LOC_GLUDIN_S1_S2_S3; break;
- case 7: msg = SystemMessageId.LOC_DION_S1_S2_S3; break;
- case 8: msg = SystemMessageId.LOC_GIRAN_S1_S2_S3; break;
- case 9: msg = SystemMessageId.LOC_OREN_S1_S2_S3; break;
- case 10: msg = SystemMessageId.LOC_ADEN_S1_S2_S3; break;
- case 11: msg = SystemMessageId.LOC_HUNTER_S1_S2_S3; break;
- case 12: msg = SystemMessageId.LOC_GIRAN_HARBOR_S1_S2_S3; break;
- case 13: msg = SystemMessageId.LOC_HEINE_S1_S2_S3; break;
- case 14: msg = SystemMessageId.LOC_RUNE_S1_S2_S3; break;
- case 15: msg = SystemMessageId.LOC_GODDARD_S1_S2_S3; break;
- case 16: msg = SystemMessageId.LOC_SCHUTTGART_S1_S2_S3;break;
- case 17: msg = SystemMessageId.LOC_FLORAN_S1_S2_S3;break;
- case 18: msg = SystemMessageId.LOC_PRIMEVAL_ISLE_S1_S2_S3;break;
- case 19: msg = SystemMessageId.LOC_KAMAEL_VILLAGE_S1_S2_S3;break;
- case 20: msg = SystemMessageId.LOC_WASTELANDS_CAMP_S1_S2_S3;break;
- case 21: msg = SystemMessageId.LOC_FANTASY_ISLAND_S1_S2_S3;break;
- default: msg = SystemMessageId.LOC_ADEN_S1_S2_S3;
- }
- SystemMessage sm = new SystemMessage(msg);
- sm.addNumber(activeChar.getX());
- sm.addNumber(activeChar.getY());
- sm.addNumber(activeChar.getZ());
- activeChar.sendPacket(sm);
- return true;
- }
- /* (non-Javadoc)
- * @see net.sf.l2j.gameserver.handler.IUserCommandHandler#getUserCommandList()
- */
- public int[] getUserCommandList()
- {
- return COMMAND_IDS;
- }
- }
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