/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.handler.usercommandhandlers; import net.sf.l2j.gameserver.datatables.MapRegionTable; import net.sf.l2j.gameserver.handler.IUserCommandHandler; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.SystemMessage; /** * * */ public class Loc implements IUserCommandHandler { private static final int[] COMMAND_IDS = { 0 }; /* (non-Javadoc) * @see net.sf.l2j.gameserver.handler.IUserCommandHandler#useUserCommand(int, net.sf.l2j.gameserver.model.L2PcInstance) */ public boolean useUserCommand(int id, L2PcInstance activeChar) { int _nearestTown=MapRegionTable.getInstance().getClosestTownNumber(activeChar); SystemMessageId msg; switch (_nearestTown) { case 0: msg = SystemMessageId.LOC_TI_S1_S2_S3; break; case 1: msg = SystemMessageId.LOC_ELVEN_S1_S2_S3; break; case 2: msg = SystemMessageId.LOC_DARK_ELVEN_S1_S2_S3; break; case 3: msg = SystemMessageId.LOC_ORC_S1_S2_S3; break; case 4: msg = SystemMessageId.LOC_DWARVEN_S1_S2_S3; break; case 5: msg = SystemMessageId.LOC_GLUDIO_S1_S2_S3; break; case 6: msg = SystemMessageId.LOC_GLUDIN_S1_S2_S3; break; case 7: msg = SystemMessageId.LOC_DION_S1_S2_S3; break; case 8: msg = SystemMessageId.LOC_GIRAN_S1_S2_S3; break; case 9: msg = SystemMessageId.LOC_OREN_S1_S2_S3; break; case 10: msg = SystemMessageId.LOC_ADEN_S1_S2_S3; break; case 11: msg = SystemMessageId.LOC_HUNTER_S1_S2_S3; break; case 12: msg = SystemMessageId.LOC_GIRAN_HARBOR_S1_S2_S3; break; case 13: msg = SystemMessageId.LOC_HEINE_S1_S2_S3; break; case 14: msg = SystemMessageId.LOC_RUNE_S1_S2_S3; break; case 15: msg = SystemMessageId.LOC_GODDARD_S1_S2_S3; break; case 16: msg = SystemMessageId.LOC_SCHUTTGART_S1_S2_S3;break; case 17: msg = SystemMessageId.LOC_FLORAN_S1_S2_S3;break; case 18: msg = SystemMessageId.LOC_PRIMEVAL_ISLE_S1_S2_S3;break; case 19: msg = SystemMessageId.LOC_KAMAEL_VILLAGE_S1_S2_S3;break; case 20: msg = SystemMessageId.LOC_WASTELANDS_CAMP_S1_S2_S3;break; case 21: msg = SystemMessageId.LOC_FANTASY_ISLAND_S1_S2_S3;break; default: msg = SystemMessageId.LOC_ADEN_S1_S2_S3; } SystemMessage sm = new SystemMessage(msg); sm.addNumber(activeChar.getX()); sm.addNumber(activeChar.getY()); sm.addNumber(activeChar.getZ()); activeChar.sendPacket(sm); return true; } /* (non-Javadoc) * @see net.sf.l2j.gameserver.handler.IUserCommandHandler#getUserCommandList() */ public int[] getUserCommandList() { return COMMAND_IDS; } }