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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.usercommandhandlers;
- import net.sf.l2j.Config;
- import net.sf.l2j.gameserver.GameTimeController;
- import net.sf.l2j.gameserver.ThreadPoolManager;
- import net.sf.l2j.gameserver.ai.CtrlIntention;
- import net.sf.l2j.gameserver.datatables.MapRegionTable;
- import net.sf.l2j.gameserver.handler.IUserCommandHandler;
- import net.sf.l2j.gameserver.instancemanager.GrandBossManager;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.entity.TvTEvent;
- import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
- import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse;
- import net.sf.l2j.gameserver.network.serverpackets.SetupGauge;
- import net.sf.l2j.gameserver.util.Broadcast;
- /**
- *
- *
- */
- public class Escape implements IUserCommandHandler
- {
- private static final int[] COMMAND_IDS = { 52 };
- /* (non-Javadoc)
- * @see net.sf.l2j.gameserver.handler.IUserCommandHandler#useUserCommand(int, net.sf.l2j.gameserver.model.L2PcInstance)
- */
- public boolean useUserCommand(int id, L2PcInstance activeChar)
- {
- // Thanks nbd
- if (!TvTEvent.onEscapeUse(activeChar.getObjectId()))
- {
- activeChar.sendPacket(ActionFailed.STATIC_PACKET);
- return false;
- }
- if (activeChar.isCastingNow() || activeChar.isMovementDisabled() || activeChar.isMuted() || activeChar.isAlikeDead() ||
- activeChar.isInOlympiadMode())
- return false;
- int unstuckTimer = (activeChar.getAccessLevel().isGm()? 5000 : Config.UNSTUCK_INTERVAL*1000 );
- // Check to see if the player is in a festival.
- if (activeChar.isFestivalParticipant())
- {
- activeChar.sendMessage("You may not use an escape command in a festival.");
- return false;
- }
- // Check to see if player is in jail
- if (activeChar.isInJail())
- {
- activeChar.sendMessage("You can not escape from jail.");
- return false;
- }
-
- if (GrandBossManager.getInstance().getZone(activeChar) != null && !activeChar.isGM())
- {
- activeChar.sendMessage("You may not use an escape command in a Boss Zone.");
- return false;
- }
- if(activeChar.getAccessLevel().isGm())
- {
- activeChar.sendMessage("You use Fast Escape: 5 seconds.");
- }
- else if(Config.UNSTUCK_INTERVAL > 100)
- {
- activeChar.sendMessage("You use Escape: " + unstuckTimer/60000 + " minutes.");
- }
- else activeChar.sendMessage("You use Escape: " + unstuckTimer/1000 + " seconds.");
- activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE);
- //SoE Animation section
- activeChar.setTarget(activeChar);
- activeChar.disableAllSkills();
- MagicSkillUse msk = new MagicSkillUse(activeChar, 1050, 1, unstuckTimer, 0);
- Broadcast.toSelfAndKnownPlayersInRadius(activeChar, msk, 810000/*900*/);
- SetupGauge sg = new SetupGauge(0, unstuckTimer);
- activeChar.sendPacket(sg);
- //End SoE Animation section
- EscapeFinalizer ef = new EscapeFinalizer(activeChar);
- // continue execution later
- activeChar.setSkillCast(ThreadPoolManager.getInstance().scheduleGeneral(ef, unstuckTimer));
- activeChar.setSkillCastEndTime(10+GameTimeController.getGameTicks()+unstuckTimer/GameTimeController.MILLIS_IN_TICK);
- return true;
- }
- static class EscapeFinalizer implements Runnable
- {
- private L2PcInstance _activeChar;
- EscapeFinalizer(L2PcInstance activeChar)
- {
- _activeChar = activeChar;
- }
- public void run()
- {
- if (_activeChar.isDead())
- return;
- _activeChar.setIsIn7sDungeon(false);
- _activeChar.enableAllSkills();
- try
- {
- _activeChar.teleToLocation(MapRegionTable.TeleportWhereType.Town);
- } catch (Throwable e) { if (Config.DEBUG) e.printStackTrace(); }
- }
- }
- /* (non-Javadoc)
- * @see net.sf.l2j.gameserver.handler.IUserCommandHandler#getUserCommandList()
- */
- public int[] getUserCommandList()
- {
- return COMMAND_IDS;
- }
- }
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