/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.handler.usercommandhandlers; import net.sf.l2j.Config; import net.sf.l2j.gameserver.GameTimeController; import net.sf.l2j.gameserver.ThreadPoolManager; import net.sf.l2j.gameserver.ai.CtrlIntention; import net.sf.l2j.gameserver.datatables.MapRegionTable; import net.sf.l2j.gameserver.handler.IUserCommandHandler; import net.sf.l2j.gameserver.instancemanager.GrandBossManager; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.entity.TvTEvent; import net.sf.l2j.gameserver.network.serverpackets.ActionFailed; import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; import net.sf.l2j.gameserver.network.serverpackets.SetupGauge; import net.sf.l2j.gameserver.util.Broadcast; /** * * */ public class Escape implements IUserCommandHandler { private static final int[] COMMAND_IDS = { 52 }; /* (non-Javadoc) * @see net.sf.l2j.gameserver.handler.IUserCommandHandler#useUserCommand(int, net.sf.l2j.gameserver.model.L2PcInstance) */ public boolean useUserCommand(int id, L2PcInstance activeChar) { // Thanks nbd if (!TvTEvent.onEscapeUse(activeChar.getObjectId())) { activeChar.sendPacket(ActionFailed.STATIC_PACKET); return false; } if (activeChar.isCastingNow() || activeChar.isMovementDisabled() || activeChar.isMuted() || activeChar.isAlikeDead() || activeChar.isInOlympiadMode()) return false; int unstuckTimer = (activeChar.getAccessLevel().isGm()? 5000 : Config.UNSTUCK_INTERVAL*1000 ); // Check to see if the player is in a festival. if (activeChar.isFestivalParticipant()) { activeChar.sendMessage("You may not use an escape command in a festival."); return false; } // Check to see if player is in jail if (activeChar.isInJail()) { activeChar.sendMessage("You can not escape from jail."); return false; } if (GrandBossManager.getInstance().getZone(activeChar) != null && !activeChar.isGM()) { activeChar.sendMessage("You may not use an escape command in a Boss Zone."); return false; } if(activeChar.getAccessLevel().isGm()) { activeChar.sendMessage("You use Fast Escape: 5 seconds."); } else if(Config.UNSTUCK_INTERVAL > 100) { activeChar.sendMessage("You use Escape: " + unstuckTimer/60000 + " minutes."); } else activeChar.sendMessage("You use Escape: " + unstuckTimer/1000 + " seconds."); activeChar.getAI().setIntention(CtrlIntention.AI_INTENTION_IDLE); //SoE Animation section activeChar.setTarget(activeChar); activeChar.disableAllSkills(); MagicSkillUse msk = new MagicSkillUse(activeChar, 1050, 1, unstuckTimer, 0); Broadcast.toSelfAndKnownPlayersInRadius(activeChar, msk, 810000/*900*/); SetupGauge sg = new SetupGauge(0, unstuckTimer); activeChar.sendPacket(sg); //End SoE Animation section EscapeFinalizer ef = new EscapeFinalizer(activeChar); // continue execution later activeChar.setSkillCast(ThreadPoolManager.getInstance().scheduleGeneral(ef, unstuckTimer)); activeChar.setSkillCastEndTime(10+GameTimeController.getGameTicks()+unstuckTimer/GameTimeController.MILLIS_IN_TICK); return true; } static class EscapeFinalizer implements Runnable { private L2PcInstance _activeChar; EscapeFinalizer(L2PcInstance activeChar) { _activeChar = activeChar; } public void run() { if (_activeChar.isDead()) return; _activeChar.setIsIn7sDungeon(false); _activeChar.enableAllSkills(); try { _activeChar.teleToLocation(MapRegionTable.TeleportWhereType.Town); } catch (Throwable e) { if (Config.DEBUG) e.printStackTrace(); } } } /* (non-Javadoc) * @see net.sf.l2j.gameserver.handler.IUserCommandHandler#getUserCommandList() */ public int[] getUserCommandList() { return COMMAND_IDS; } }