123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163 |
- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.skillhandlers;
- import net.sf.l2j.gameserver.datatables.NpcTable;
- import net.sf.l2j.gameserver.handler.ISkillHandler;
- import net.sf.l2j.gameserver.idfactory.IdFactory;
- import net.sf.l2j.gameserver.instancemanager.CastleManager;
- import net.sf.l2j.gameserver.instancemanager.FortManager;
- import net.sf.l2j.gameserver.instancemanager.FortSiegeManager;
- import net.sf.l2j.gameserver.instancemanager.SiegeManager;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.L2Skill.SkillType;
- import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
- import net.sf.l2j.gameserver.model.actor.instance.L2SiegeFlagInstance;
- import net.sf.l2j.gameserver.model.entity.Castle;
- import net.sf.l2j.gameserver.model.entity.Fort;
- /**
- * @author _drunk_
- *
- * TODO To change the template for this generated type comment go to
- * Window - Preferences - Java - Code Style - Code Templates
- */
- public class SiegeFlag implements ISkillHandler
- {
- //private static Logger _log = Logger.getLogger(SiegeFlag.class.getName());
- private static final SkillType[] SKILL_IDS = {SkillType.SIEGEFLAG};
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- if (!(activeChar instanceof L2PcInstance)) return;
- L2PcInstance player = (L2PcInstance)activeChar;
- if (player.getClan() == null || player.getClan().getLeaderId() != player.getObjectId()) return;
- Castle castle = CastleManager.getInstance().getCastle(player);
- Fort fort = FortManager.getInstance().getFort(player);
- if ((castle == null) && (fort == null))
- return;
-
- if ( castle != null )
- {
- if (!checkIfOkToPlaceFlag(player, castle, true)) return;
- }
- else
- {
- if (!checkIfOkToPlaceFlag(player, fort, true)) return;
- }
- try
- {
- // Spawn a new flag
- L2SiegeFlagInstance flag = new L2SiegeFlagInstance(player, IdFactory.getInstance().getNextId(), NpcTable.getInstance().getTemplate(35062));
- flag.setTitle(player.getClan().getName());
- flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp());
- flag.setHeading(player.getHeading());
- flag.spawnMe(player.getX(), player.getY(), player.getZ() + 50);
- if ( castle != null )
- castle.getSiege().getFlag(player.getClan()).add(flag);
- else
- fort.getSiege().getFlag(player.getClan()).add(flag);
-
- }
- catch (Exception e)
- {
- player.sendMessage("Error placing flag:" + e);
- }
- }
- public SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- /**
- * Return true if character clan place a flag<BR><BR>
- *
- * @param activeChar The L2Character of the character placing the flag
- * @param isCheckOnly if false, it will send a notification to the player telling him
- * why it failed
- */
- public static boolean checkIfOkToPlaceFlag(L2Character activeChar, boolean isCheckOnly)
- {
- Castle castle = CastleManager.getInstance().getCastle(activeChar);
- Fort fort = FortManager.getInstance().getFort(activeChar);
- if ((castle == null) && (fort == null))
- return false;
- if (castle != null)
- return checkIfOkToPlaceFlag(activeChar, castle, isCheckOnly);
- else
- return checkIfOkToPlaceFlag(activeChar, fort, isCheckOnly);
- }
- public static boolean checkIfOkToPlaceFlag(L2Character activeChar, Castle castle, boolean isCheckOnly)
- {
- if (!(activeChar instanceof L2PcInstance))
- return false;
- String text = "";
- L2PcInstance player = (L2PcInstance)activeChar;
- if (castle == null || castle.getCastleId() <= 0)
- text = "You must be on castle ground to place a flag";
- else if (!castle.getSiege().getIsInProgress())
- text = "You can only place a flag during a siege.";
- else if (castle.getSiege().getAttackerClan(player.getClan()) == null)
- text = "You must be an attacker to place a flag";
- else if (player.getClan() == null || !player.isClanLeader())
- text = "You must be a clan leader to place a flag";
- else if (castle.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= SiegeManager.getInstance().getFlagMaxCount())
- text = "You have already placed the maximum number of flags possible";
- else
- return true;
- if (!isCheckOnly)
- player.sendMessage(text);
- return false;
- }
-
- public static boolean checkIfOkToPlaceFlag(L2Character activeChar, Fort fort, boolean isCheckOnly)
- {
- if (!(activeChar instanceof L2PcInstance))
- return false;
- String text = "";
- L2PcInstance player = (L2PcInstance)activeChar;
- if (fort == null || fort.getFortId() <= 0)
- text = "You must be on fort ground to place a flag";
- else if (!fort.getSiege().getIsInProgress())
- text = "You can only place a flag during a siege.";
- else if (fort.getSiege().getAttackerClan(player.getClan()) == null)
- text = "You must be an attacker to place a flag";
- else if (player.getClan() == null || !player.isClanLeader())
- text = "You must be a clan leader to place a flag";
- else if (fort.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= FortSiegeManager.getInstance().getFlagMaxCount())
- text = "You have already placed the maximum number of flags possible";
- else
- return true;
- if (!isCheckOnly)
- player.sendMessage(text);
- return false;
- }
- }
|