/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package net.sf.l2j.gameserver.handler.skillhandlers;
import net.sf.l2j.gameserver.datatables.NpcTable;
import net.sf.l2j.gameserver.handler.ISkillHandler;
import net.sf.l2j.gameserver.idfactory.IdFactory;
import net.sf.l2j.gameserver.instancemanager.CastleManager;
import net.sf.l2j.gameserver.instancemanager.FortManager;
import net.sf.l2j.gameserver.instancemanager.FortSiegeManager;
import net.sf.l2j.gameserver.instancemanager.SiegeManager;
import net.sf.l2j.gameserver.model.L2Character;
import net.sf.l2j.gameserver.model.L2Object;
import net.sf.l2j.gameserver.model.L2Skill;
import net.sf.l2j.gameserver.model.L2Skill.SkillType;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2SiegeFlagInstance;
import net.sf.l2j.gameserver.model.entity.Castle;
import net.sf.l2j.gameserver.model.entity.Fort;
/**
* @author _drunk_
*
* TODO To change the template for this generated type comment go to
* Window - Preferences - Java - Code Style - Code Templates
*/
public class SiegeFlag implements ISkillHandler
{
//private static Logger _log = Logger.getLogger(SiegeFlag.class.getName());
private static final SkillType[] SKILL_IDS = {SkillType.SIEGEFLAG};
public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
{
if (!(activeChar instanceof L2PcInstance)) return;
L2PcInstance player = (L2PcInstance)activeChar;
if (player.getClan() == null || player.getClan().getLeaderId() != player.getObjectId()) return;
Castle castle = CastleManager.getInstance().getCastle(player);
Fort fort = FortManager.getInstance().getFort(player);
if ((castle == null) && (fort == null))
return;
if ( castle != null )
{
if (!checkIfOkToPlaceFlag(player, castle, true)) return;
}
else
{
if (!checkIfOkToPlaceFlag(player, fort, true)) return;
}
try
{
// Spawn a new flag
L2SiegeFlagInstance flag = new L2SiegeFlagInstance(player, IdFactory.getInstance().getNextId(), NpcTable.getInstance().getTemplate(35062));
flag.setTitle(player.getClan().getName());
flag.setCurrentHpMp(flag.getMaxHp(), flag.getMaxMp());
flag.setHeading(player.getHeading());
flag.spawnMe(player.getX(), player.getY(), player.getZ() + 50);
if ( castle != null )
castle.getSiege().getFlag(player.getClan()).add(flag);
else
fort.getSiege().getFlag(player.getClan()).add(flag);
}
catch (Exception e)
{
player.sendMessage("Error placing flag:" + e);
}
}
public SkillType[] getSkillIds()
{
return SKILL_IDS;
}
/**
* Return true if character clan place a flag
*
* @param activeChar The L2Character of the character placing the flag
* @param isCheckOnly if false, it will send a notification to the player telling him
* why it failed
*/
public static boolean checkIfOkToPlaceFlag(L2Character activeChar, boolean isCheckOnly)
{
Castle castle = CastleManager.getInstance().getCastle(activeChar);
Fort fort = FortManager.getInstance().getFort(activeChar);
if ((castle == null) && (fort == null))
return false;
if (castle != null)
return checkIfOkToPlaceFlag(activeChar, castle, isCheckOnly);
else
return checkIfOkToPlaceFlag(activeChar, fort, isCheckOnly);
}
public static boolean checkIfOkToPlaceFlag(L2Character activeChar, Castle castle, boolean isCheckOnly)
{
if (!(activeChar instanceof L2PcInstance))
return false;
String text = "";
L2PcInstance player = (L2PcInstance)activeChar;
if (castle == null || castle.getCastleId() <= 0)
text = "You must be on castle ground to place a flag";
else if (!castle.getSiege().getIsInProgress())
text = "You can only place a flag during a siege.";
else if (castle.getSiege().getAttackerClan(player.getClan()) == null)
text = "You must be an attacker to place a flag";
else if (player.getClan() == null || !player.isClanLeader())
text = "You must be a clan leader to place a flag";
else if (castle.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= SiegeManager.getInstance().getFlagMaxCount())
text = "You have already placed the maximum number of flags possible";
else
return true;
if (!isCheckOnly)
player.sendMessage(text);
return false;
}
public static boolean checkIfOkToPlaceFlag(L2Character activeChar, Fort fort, boolean isCheckOnly)
{
if (!(activeChar instanceof L2PcInstance))
return false;
String text = "";
L2PcInstance player = (L2PcInstance)activeChar;
if (fort == null || fort.getFortId() <= 0)
text = "You must be on fort ground to place a flag";
else if (!fort.getSiege().getIsInProgress())
text = "You can only place a flag during a siege.";
else if (fort.getSiege().getAttackerClan(player.getClan()) == null)
text = "You must be an attacker to place a flag";
else if (player.getClan() == null || !player.isClanLeader())
text = "You must be a clan leader to place a flag";
else if (fort.getSiege().getAttackerClan(player.getClan()).getNumFlags() >= FortSiegeManager.getInstance().getFlagMaxCount())
text = "You have already placed the maximum number of flags possible";
else
return true;
if (!isCheckOnly)
player.sendMessage(text);
return false;
}
}