1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950 |
- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.skillhandlers;
- import net.sf.l2j.gameserver.handler.ISkillHandler;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.L2Skill.SkillType;
- /**
- * @author Forsaiken
- */
- public class GiveSp implements ISkillHandler
- {
- private static final SkillType[] SKILL_IDS = {SkillType.GIVE_SP};
-
- public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
- {
- for (L2Object obj : targets)
- {
- L2Character target = (L2Character)obj;
- if (target != null)
- {
- int spToAdd = (int)skill.getPower();
- target.addExpAndSp(0, spToAdd);
- }
- }
- }
- public SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
|