/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.handler.skillhandlers; import net.sf.l2j.gameserver.handler.ISkillHandler; import net.sf.l2j.gameserver.model.L2Character; import net.sf.l2j.gameserver.model.L2Object; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.L2Skill.SkillType; /** * @author Forsaiken */ public class GiveSp implements ISkillHandler { private static final SkillType[] SKILL_IDS = {SkillType.GIVE_SP}; public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets) { for (L2Object obj : targets) { L2Character target = (L2Character)obj; if (target != null) { int spToAdd = (int)skill.getPower(); target.addExpAndSp(0, spToAdd); } } } public SkillType[] getSkillIds() { return SKILL_IDS; } }