Craft.java 2.3 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package net.sf.l2j.gameserver.handler.skillhandlers;
  16. import net.sf.l2j.gameserver.RecipeController;
  17. import net.sf.l2j.gameserver.handler.ISkillHandler;
  18. import net.sf.l2j.gameserver.model.L2Character;
  19. import net.sf.l2j.gameserver.model.L2Object;
  20. import net.sf.l2j.gameserver.model.L2Skill;
  21. import net.sf.l2j.gameserver.model.L2Skill.SkillType;
  22. import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
  23. import net.sf.l2j.gameserver.network.SystemMessageId;
  24. import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
  25. /**
  26. * This class ...
  27. *
  28. * @version $Revision: 1.1.2.2.2.4 $ $Date: 2005/04/06 16:13:48 $
  29. */
  30. public class Craft implements ISkillHandler
  31. {
  32. /* (non-Javadoc)
  33. * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.L2PcInstance, net.sf.l2j.gameserver.model.L2ItemInstance)
  34. */
  35. private static final SkillType[] SKILL_IDS = {SkillType.COMMON_CRAFT, SkillType.DWARVEN_CRAFT};
  36. /* (non-Javadoc)
  37. * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.L2PcInstance, net.sf.l2j.gameserver.model.L2ItemInstance)
  38. */
  39. public void useSkill(L2Character activeChar, L2Skill skill, L2Object[] targets)
  40. {
  41. if (!(activeChar instanceof L2PcInstance)) return;
  42. L2PcInstance player = (L2PcInstance)activeChar;
  43. if (player.getPrivateStoreType() != 0)
  44. {
  45. player.sendPacket(new SystemMessage(SystemMessageId.CANNOT_CREATED_WHILE_ENGAGED_IN_TRADING));
  46. return;
  47. }
  48. RecipeController.getInstance().requestBookOpen(player,(skill.getSkillType() == SkillType.DWARVEN_CRAFT) ? true : false);
  49. }
  50. public SkillType[] getSkillIds()
  51. {
  52. return SKILL_IDS;
  53. }
  54. }