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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.l2j.gameserver.handler.skillhandlers;
- import net.sf.l2j.gameserver.handler.ISkillHandler;
- import net.sf.l2j.gameserver.handler.SkillHandler;
- import net.sf.l2j.gameserver.model.L2Character;
- import net.sf.l2j.gameserver.model.L2Object;
- import net.sf.l2j.gameserver.model.L2Skill;
- import net.sf.l2j.gameserver.model.L2Skill.SkillType;
- import net.sf.l2j.gameserver.network.SystemMessageId;
- import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate;
- import net.sf.l2j.gameserver.network.serverpackets.SystemMessage;
- /**
- * This class ...
- *
- * @version $Revision: 1.1.2.2.2.1 $ $Date: 2005/03/02 15:38:36 $
- */
- public class CombatPointHeal implements ISkillHandler
- {
- //private static Logger _log = Logger.getLogger(CombatPointHeal.class.getName());
- /* (non-Javadoc)
- * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.L2PcInstance, net.sf.l2j.gameserver.model.L2ItemInstance)
- */
- private static final SkillType[] SKILL_IDS = {SkillType.COMBATPOINTHEAL};
- /* (non-Javadoc)
- * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.L2PcInstance, net.sf.l2j.gameserver.model.L2ItemInstance)
- */
- public void useSkill(L2Character actChar, L2Skill skill, L2Object[] targets)
- {
- // L2Character activeChar = actChar;
- //check for other effects
- try {
- ISkillHandler handler = SkillHandler.getInstance().getSkillHandler(SkillType.BUFF);
- if (handler != null)
- handler.useSkill(actChar, skill, targets);
- }
- catch (Exception e) {}
- L2Character target = null;
- for(int index = 0;index < targets.length;index++)
- {
- target = (L2Character)targets[index];
- double cp = skill.getPower();
- //int cLev = activeChar.getLevel();
- //hp += skill.getPower()/*+(Math.sqrt(cLev)*cLev)+cLev*/;
- SystemMessage sm = new SystemMessage(SystemMessageId.S1_CP_WILL_BE_RESTORED);
- sm.addNumber((int)cp);
- target.sendPacket(sm);
- target.setCurrentCp(cp+target.getCurrentCp());
- StatusUpdate sump = new StatusUpdate(target.getObjectId());
- sump.addAttribute(StatusUpdate.CUR_CP, (int)target.getCurrentCp());
- target.sendPacket(sump);
- }
- }
- public SkillType[] getSkillIds()
- {
- return SKILL_IDS;
- }
- }
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