/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package net.sf.l2j.gameserver.handler.skillhandlers; import net.sf.l2j.gameserver.handler.ISkillHandler; import net.sf.l2j.gameserver.handler.SkillHandler; import net.sf.l2j.gameserver.model.L2Character; import net.sf.l2j.gameserver.model.L2Object; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.L2Skill.SkillType; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.StatusUpdate; import net.sf.l2j.gameserver.network.serverpackets.SystemMessage; /** * This class ... * * @version $Revision: 1.1.2.2.2.1 $ $Date: 2005/03/02 15:38:36 $ */ public class CombatPointHeal implements ISkillHandler { //private static Logger _log = Logger.getLogger(CombatPointHeal.class.getName()); /* (non-Javadoc) * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.L2PcInstance, net.sf.l2j.gameserver.model.L2ItemInstance) */ private static final SkillType[] SKILL_IDS = {SkillType.COMBATPOINTHEAL}; /* (non-Javadoc) * @see net.sf.l2j.gameserver.handler.IItemHandler#useItem(net.sf.l2j.gameserver.model.L2PcInstance, net.sf.l2j.gameserver.model.L2ItemInstance) */ public void useSkill(L2Character actChar, L2Skill skill, L2Object[] targets) { // L2Character activeChar = actChar; //check for other effects try { ISkillHandler handler = SkillHandler.getInstance().getSkillHandler(SkillType.BUFF); if (handler != null) handler.useSkill(actChar, skill, targets); } catch (Exception e) {} L2Character target = null; for(int index = 0;index < targets.length;index++) { target = (L2Character)targets[index]; double cp = skill.getPower(); //int cLev = activeChar.getLevel(); //hp += skill.getPower()/*+(Math.sqrt(cLev)*cLev)+cLev*/; SystemMessage sm = new SystemMessage(SystemMessageId.S1_CP_WILL_BE_RESTORED); sm.addNumber((int)cp); target.sendPacket(sm); target.setCurrentCp(cp+target.getCurrentCp()); StatusUpdate sump = new StatusUpdate(target.getObjectId()); sump.addAttribute(StatusUpdate.CUR_CP, (int)target.getCurrentCp()); target.sendPacket(sump); } } public SkillType[] getSkillIds() { return SKILL_IDS; } }