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- /*
- * This program is free software: you can redistribute it and/or modify it under
- * the terms of the GNU General Public License as published by the Free Software
- * Foundation, either version 3 of the License, or (at your option) any later
- * version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.instancemanager;
- import java.sql.Connection;
- import java.sql.PreparedStatement;
- import java.sql.ResultSet;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import javolution.util.FastList;
- import javolution.util.FastMap;
- import com.l2jserver.L2DatabaseFactory;
- import com.l2jserver.gameserver.datatables.NpcTable;
- import com.l2jserver.gameserver.model.L2Spawn;
- import com.l2jserver.gameserver.model.actor.instance.L2FortBallistaInstance;
- import com.l2jserver.gameserver.model.actor.templates.L2NpcTemplate;
- import com.l2jserver.gameserver.model.entity.Fort;
- public class FortSiegeGuardManager
- {
- private static final Logger _log = Logger.getLogger(FortSiegeGuardManager.class.getName());
-
- private final Fort _fort;
- protected FastMap<Integer, FastList<L2Spawn>> _siegeGuards = new FastMap<>();
- protected FastList<L2Spawn> _siegeGuardsSpawns;
-
- public FortSiegeGuardManager(Fort fort)
- {
- _fort = fort;
- }
-
- /**
- * Spawn guards.
- */
- public void spawnSiegeGuard()
- {
- try
- {
- FastList<L2Spawn> monsterList = getSiegeGuardSpawn().get(getFort().getFortId());
- if (monsterList != null)
- {
- for (L2Spawn spawnDat : monsterList)
- {
- spawnDat.doSpawn();
- if (spawnDat.getLastSpawn() instanceof L2FortBallistaInstance)
- {
- spawnDat.stopRespawn();
- }
- else
- {
- spawnDat.startRespawn();
- }
- }
- }
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Error spawning siege guards for fort " + getFort().getName() + ":" + e.getMessage(), e);
- }
- }
-
- /**
- * Unspawn guards.
- */
- public void unspawnSiegeGuard()
- {
- try
- {
- FastList<L2Spawn> monsterList = getSiegeGuardSpawn().get(getFort().getFortId());
-
- if (monsterList != null)
- {
- for (L2Spawn spawnDat : monsterList)
- {
- spawnDat.stopRespawn();
- if (spawnDat.getLastSpawn() != null)
- {
- spawnDat.getLastSpawn().doDie(spawnDat.getLastSpawn());
- }
- }
- }
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Error unspawning siege guards for fort " + getFort().getName() + ":" + e.getMessage(), e);
- }
- }
-
- /**
- * Load guards.
- */
- void loadSiegeGuard()
- {
- _siegeGuards.clear();
- try (Connection con = L2DatabaseFactory.getInstance().getConnection())
- {
- PreparedStatement statement = con.prepareStatement("SELECT * FROM fort_siege_guards Where fortId = ? ");
- statement.setInt(1, getFort().getFortId());
- ResultSet rs = statement.executeQuery();
-
- L2Spawn spawn1;
- L2NpcTemplate template1;
- _siegeGuardsSpawns = new FastList<>();
- while (rs.next())
- {
- int fortId = rs.getInt("fortId");
- template1 = NpcTable.getInstance().getTemplate(rs.getInt("npcId"));
- if (template1 != null)
- {
- spawn1 = new L2Spawn(template1);
- spawn1.setAmount(1);
- spawn1.setLocx(rs.getInt("x"));
- spawn1.setLocy(rs.getInt("y"));
- spawn1.setLocz(rs.getInt("z"));
- spawn1.setHeading(rs.getInt("heading"));
- spawn1.setRespawnDelay(rs.getInt("respawnDelay"));
- spawn1.setLocation(0);
-
- _siegeGuardsSpawns.add(spawn1);
- }
- else
- {
- _log.warning("Missing npc data in npc table for id: " + rs.getInt("npcId"));
- }
- _siegeGuards.put(fortId, _siegeGuardsSpawns);
- }
- rs.close();
- statement.close();
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "Error loading siege guard for fort " + getFort().getName() + ": " + e.getMessage(), e);
- }
- }
-
- public final Fort getFort()
- {
- return _fort;
- }
-
- public final FastMap<Integer, FastList<L2Spawn>> getSiegeGuardSpawn()
- {
- return _siegeGuards;
- }
- }
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