BoatManager.java 6.0 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.instancemanager;
  16. import java.util.Map;
  17. import javolution.util.FastMap;
  18. import com.l2jserver.Config;
  19. import com.l2jserver.gameserver.idfactory.IdFactory;
  20. import com.l2jserver.gameserver.model.L2World;
  21. import com.l2jserver.gameserver.model.StatsSet;
  22. import com.l2jserver.gameserver.model.VehiclePathPoint;
  23. import com.l2jserver.gameserver.model.actor.instance.L2BoatInstance;
  24. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  25. import com.l2jserver.gameserver.model.actor.templates.L2CharTemplate;
  26. import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
  27. import gnu.trove.procedure.TObjectProcedure;
  28. public class BoatManager
  29. {
  30. private final Map<Integer, L2BoatInstance> _boats = new FastMap<>();
  31. private final boolean[] _docksBusy = new boolean[3];
  32. public static final int TALKING_ISLAND = 1;
  33. public static final int GLUDIN_HARBOR = 2;
  34. public static final int RUNE_HARBOR = 3;
  35. public static final BoatManager getInstance()
  36. {
  37. return SingletonHolder._instance;
  38. }
  39. protected BoatManager()
  40. {
  41. for (int i = 0; i < _docksBusy.length; i++)
  42. {
  43. _docksBusy[i] = false;
  44. }
  45. }
  46. public L2BoatInstance getNewBoat(int boatId, int x, int y, int z, int heading)
  47. {
  48. if (!Config.ALLOW_BOAT)
  49. {
  50. return null;
  51. }
  52. StatsSet npcDat = new StatsSet();
  53. npcDat.set("npcId", boatId);
  54. npcDat.set("level", 0);
  55. npcDat.set("jClass", "boat");
  56. npcDat.set("baseSTR", 0);
  57. npcDat.set("baseCON", 0);
  58. npcDat.set("baseDEX", 0);
  59. npcDat.set("baseINT", 0);
  60. npcDat.set("baseWIT", 0);
  61. npcDat.set("baseMEN", 0);
  62. npcDat.set("baseShldDef", 0);
  63. npcDat.set("baseShldRate", 0);
  64. npcDat.set("baseAccCombat", 38);
  65. npcDat.set("baseEvasRate", 38);
  66. npcDat.set("baseCritRate", 38);
  67. // npcDat.set("name", "");
  68. npcDat.set("collision_radius", 0);
  69. npcDat.set("collision_height", 0);
  70. npcDat.set("sex", "male");
  71. npcDat.set("type", "");
  72. npcDat.set("baseAtkRange", 0);
  73. npcDat.set("baseMpMax", 0);
  74. npcDat.set("baseCpMax", 0);
  75. npcDat.set("rewardExp", 0);
  76. npcDat.set("rewardSp", 0);
  77. npcDat.set("basePAtk", 0);
  78. npcDat.set("baseMAtk", 0);
  79. npcDat.set("basePAtkSpd", 0);
  80. npcDat.set("aggroRange", 0);
  81. npcDat.set("baseMAtkSpd", 0);
  82. npcDat.set("rhand", 0);
  83. npcDat.set("lhand", 0);
  84. npcDat.set("armor", 0);
  85. npcDat.set("baseWalkSpd", 0);
  86. npcDat.set("baseRunSpd", 0);
  87. npcDat.set("baseHpMax", 50000);
  88. npcDat.set("baseHpReg", 3.e-3f);
  89. npcDat.set("baseMpReg", 3.e-3f);
  90. npcDat.set("basePDef", 100);
  91. npcDat.set("baseMDef", 100);
  92. L2CharTemplate template = new L2CharTemplate(npcDat);
  93. L2BoatInstance boat = new L2BoatInstance(IdFactory.getInstance().getNextId(), template);
  94. _boats.put(boat.getObjectId(), boat);
  95. boat.setHeading(heading);
  96. boat.setXYZInvisible(x, y, z);
  97. boat.spawnMe();
  98. return boat;
  99. }
  100. /**
  101. * @param boatId
  102. * @return
  103. */
  104. public L2BoatInstance getBoat(int boatId)
  105. {
  106. return _boats.get(boatId);
  107. }
  108. /**
  109. * Lock/unlock dock so only one ship can be docked
  110. * @param h Dock Id
  111. * @param value True if dock is locked
  112. */
  113. public void dockShip(int h, boolean value)
  114. {
  115. try
  116. {
  117. _docksBusy[h] = value;
  118. }
  119. catch (ArrayIndexOutOfBoundsException e)
  120. {
  121. }
  122. }
  123. /**
  124. * Check if dock is busy
  125. * @param h Dock Id
  126. * @return Trye if dock is locked
  127. */
  128. public boolean dockBusy(int h)
  129. {
  130. try
  131. {
  132. return _docksBusy[h];
  133. }
  134. catch (ArrayIndexOutOfBoundsException e)
  135. {
  136. return false;
  137. }
  138. }
  139. /**
  140. * Broadcast one packet in both path points
  141. * @param point1
  142. * @param point2
  143. * @param packet
  144. */
  145. public void broadcastPacket(VehiclePathPoint point1, VehiclePathPoint point2, L2GameServerPacket packet)
  146. {
  147. L2World.getInstance().forEachPlayer(new ForEachPlayerBroadcastPackets(point1, point2, packet));
  148. }
  149. /**
  150. * Broadcast several packets in both path points
  151. * @param point1
  152. * @param point2
  153. * @param packets
  154. */
  155. public void broadcastPackets(VehiclePathPoint point1, VehiclePathPoint point2, L2GameServerPacket... packets)
  156. {
  157. L2World.getInstance().forEachPlayer(new ForEachPlayerBroadcastPackets(point1, point2, packets));
  158. }
  159. private final class ForEachPlayerBroadcastPackets implements TObjectProcedure<L2PcInstance>
  160. {
  161. VehiclePathPoint _point1, _point2;
  162. L2GameServerPacket[] _packets;
  163. protected ForEachPlayerBroadcastPackets(VehiclePathPoint point1, VehiclePathPoint point2, L2GameServerPacket... packets)
  164. {
  165. _point1 = point1;
  166. _point2 = point2;
  167. _packets = packets;
  168. }
  169. @Override
  170. public final boolean execute(final L2PcInstance player)
  171. {
  172. if (player != null)
  173. {
  174. double dx = (double) player.getX() - _point1.x;
  175. double dy = (double) player.getY() - _point1.y;
  176. if (Math.sqrt((dx * dx) + (dy * dy)) < Config.BOAT_BROADCAST_RADIUS)
  177. {
  178. for (L2GameServerPacket p : _packets)
  179. {
  180. player.sendPacket(p);
  181. }
  182. }
  183. else
  184. {
  185. dx = (double) player.getX() - _point2.x;
  186. dy = (double) player.getY() - _point2.y;
  187. if (Math.sqrt((dx * dx) + (dy * dy)) < Config.BOAT_BROADCAST_RADIUS)
  188. {
  189. for (L2GameServerPacket p : _packets)
  190. {
  191. player.sendPacket(p);
  192. }
  193. }
  194. }
  195. }
  196. return true;
  197. }
  198. }
  199. private static class SingletonHolder
  200. {
  201. protected static final BoatManager _instance = new BoatManager();
  202. }
  203. }