/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see .
*/
package com.l2jserver.gameserver.instancemanager;
import java.util.Map;
import javolution.util.FastMap;
import com.l2jserver.Config;
import com.l2jserver.gameserver.idfactory.IdFactory;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.StatsSet;
import com.l2jserver.gameserver.model.VehiclePathPoint;
import com.l2jserver.gameserver.model.actor.instance.L2BoatInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.templates.L2CharTemplate;
import com.l2jserver.gameserver.network.serverpackets.L2GameServerPacket;
import gnu.trove.procedure.TObjectProcedure;
public class BoatManager
{
private final Map _boats = new FastMap<>();
private final boolean[] _docksBusy = new boolean[3];
public static final int TALKING_ISLAND = 1;
public static final int GLUDIN_HARBOR = 2;
public static final int RUNE_HARBOR = 3;
public static final BoatManager getInstance()
{
return SingletonHolder._instance;
}
protected BoatManager()
{
for (int i = 0; i < _docksBusy.length; i++)
{
_docksBusy[i] = false;
}
}
public L2BoatInstance getNewBoat(int boatId, int x, int y, int z, int heading)
{
if (!Config.ALLOW_BOAT)
{
return null;
}
StatsSet npcDat = new StatsSet();
npcDat.set("npcId", boatId);
npcDat.set("level", 0);
npcDat.set("jClass", "boat");
npcDat.set("baseSTR", 0);
npcDat.set("baseCON", 0);
npcDat.set("baseDEX", 0);
npcDat.set("baseINT", 0);
npcDat.set("baseWIT", 0);
npcDat.set("baseMEN", 0);
npcDat.set("baseShldDef", 0);
npcDat.set("baseShldRate", 0);
npcDat.set("baseAccCombat", 38);
npcDat.set("baseEvasRate", 38);
npcDat.set("baseCritRate", 38);
// npcDat.set("name", "");
npcDat.set("collision_radius", 0);
npcDat.set("collision_height", 0);
npcDat.set("sex", "male");
npcDat.set("type", "");
npcDat.set("baseAtkRange", 0);
npcDat.set("baseMpMax", 0);
npcDat.set("baseCpMax", 0);
npcDat.set("rewardExp", 0);
npcDat.set("rewardSp", 0);
npcDat.set("basePAtk", 0);
npcDat.set("baseMAtk", 0);
npcDat.set("basePAtkSpd", 0);
npcDat.set("aggroRange", 0);
npcDat.set("baseMAtkSpd", 0);
npcDat.set("rhand", 0);
npcDat.set("lhand", 0);
npcDat.set("armor", 0);
npcDat.set("baseWalkSpd", 0);
npcDat.set("baseRunSpd", 0);
npcDat.set("baseHpMax", 50000);
npcDat.set("baseHpReg", 3.e-3f);
npcDat.set("baseMpReg", 3.e-3f);
npcDat.set("basePDef", 100);
npcDat.set("baseMDef", 100);
L2CharTemplate template = new L2CharTemplate(npcDat);
L2BoatInstance boat = new L2BoatInstance(IdFactory.getInstance().getNextId(), template);
_boats.put(boat.getObjectId(), boat);
boat.setHeading(heading);
boat.setXYZInvisible(x, y, z);
boat.spawnMe();
return boat;
}
/**
* @param boatId
* @return
*/
public L2BoatInstance getBoat(int boatId)
{
return _boats.get(boatId);
}
/**
* Lock/unlock dock so only one ship can be docked
* @param h Dock Id
* @param value True if dock is locked
*/
public void dockShip(int h, boolean value)
{
try
{
_docksBusy[h] = value;
}
catch (ArrayIndexOutOfBoundsException e)
{
}
}
/**
* Check if dock is busy
* @param h Dock Id
* @return Trye if dock is locked
*/
public boolean dockBusy(int h)
{
try
{
return _docksBusy[h];
}
catch (ArrayIndexOutOfBoundsException e)
{
return false;
}
}
/**
* Broadcast one packet in both path points
* @param point1
* @param point2
* @param packet
*/
public void broadcastPacket(VehiclePathPoint point1, VehiclePathPoint point2, L2GameServerPacket packet)
{
L2World.getInstance().forEachPlayer(new ForEachPlayerBroadcastPackets(point1, point2, packet));
}
/**
* Broadcast several packets in both path points
* @param point1
* @param point2
* @param packets
*/
public void broadcastPackets(VehiclePathPoint point1, VehiclePathPoint point2, L2GameServerPacket... packets)
{
L2World.getInstance().forEachPlayer(new ForEachPlayerBroadcastPackets(point1, point2, packets));
}
private final class ForEachPlayerBroadcastPackets implements TObjectProcedure
{
VehiclePathPoint _point1, _point2;
L2GameServerPacket[] _packets;
protected ForEachPlayerBroadcastPackets(VehiclePathPoint point1, VehiclePathPoint point2, L2GameServerPacket... packets)
{
_point1 = point1;
_point2 = point2;
_packets = packets;
}
@Override
public final boolean execute(final L2PcInstance player)
{
if (player != null)
{
double dx = (double) player.getX() - _point1.x;
double dy = (double) player.getY() - _point1.y;
if (Math.sqrt((dx * dx) + (dy * dy)) < Config.BOAT_BROADCAST_RADIUS)
{
for (L2GameServerPacket p : _packets)
{
player.sendPacket(p);
}
}
else
{
dx = (double) player.getX() - _point2.x;
dy = (double) player.getY() - _point2.y;
if (Math.sqrt((dx * dx) + (dy * dy)) < Config.BOAT_BROADCAST_RADIUS)
{
for (L2GameServerPacket p : _packets)
{
player.sendPacket(p);
}
}
}
}
return true;
}
}
private static class SingletonHolder
{
protected static final BoatManager _instance = new BoatManager();
}
}