L2BoatAI.java 2.2 KB

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  1. /*
  2. * This program is free software: you can redistribute it and/or modify it under
  3. * the terms of the GNU General Public License as published by the Free Software
  4. * Foundation, either version 3 of the License, or (at your option) any later
  5. * version.
  6. *
  7. * This program is distributed in the hope that it will be useful, but WITHOUT
  8. * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
  9. * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
  10. * details.
  11. *
  12. * You should have received a copy of the GNU General Public License along with
  13. * this program. If not, see <http://www.gnu.org/licenses/>.
  14. */
  15. package com.l2jserver.gameserver.ai;
  16. import com.l2jserver.gameserver.model.L2CharPosition;
  17. import com.l2jserver.gameserver.model.actor.instance.L2BoatInstance;
  18. import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
  19. import com.l2jserver.gameserver.network.serverpackets.VehicleDeparture;
  20. import com.l2jserver.gameserver.network.serverpackets.VehicleInfo;
  21. import com.l2jserver.gameserver.network.serverpackets.VehicleStarted;
  22. /**
  23. * @author DS
  24. */
  25. public class L2BoatAI extends L2VehicleAI
  26. {
  27. public L2BoatAI(L2BoatInstance.AIAccessor accessor)
  28. {
  29. super(accessor);
  30. }
  31. @Override
  32. protected void moveTo(int x, int y, int z)
  33. {
  34. if (!_actor.isMovementDisabled())
  35. {
  36. if (!_clientMoving)
  37. {
  38. _actor.broadcastPacket(new VehicleStarted(getActor(), 1));
  39. }
  40. _clientMoving = true;
  41. _accessor.moveTo(x, y, z);
  42. _actor.broadcastPacket(new VehicleDeparture(getActor()));
  43. }
  44. }
  45. @Override
  46. protected void clientStopMoving(L2CharPosition pos)
  47. {
  48. if (_actor.isMoving())
  49. {
  50. _accessor.stopMove(pos);
  51. }
  52. if (_clientMoving || (pos != null))
  53. {
  54. _clientMoving = false;
  55. _actor.broadcastPacket(new VehicleStarted(getActor(), 0));
  56. _actor.broadcastPacket(new VehicleInfo(getActor()));
  57. }
  58. }
  59. @Override
  60. public void describeStateToPlayer(L2PcInstance player)
  61. {
  62. if (_clientMoving)
  63. {
  64. player.sendPacket(new VehicleDeparture(getActor()));
  65. }
  66. }
  67. @Override
  68. public L2BoatInstance getActor()
  69. {
  70. return (L2BoatInstance) _actor;
  71. }
  72. }