/* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see . */ package com.l2jserver.gameserver.ai; import com.l2jserver.gameserver.model.L2CharPosition; import com.l2jserver.gameserver.model.actor.instance.L2BoatInstance; import com.l2jserver.gameserver.model.actor.instance.L2PcInstance; import com.l2jserver.gameserver.network.serverpackets.VehicleDeparture; import com.l2jserver.gameserver.network.serverpackets.VehicleInfo; import com.l2jserver.gameserver.network.serverpackets.VehicleStarted; /** * @author DS */ public class L2BoatAI extends L2VehicleAI { public L2BoatAI(L2BoatInstance.AIAccessor accessor) { super(accessor); } @Override protected void moveTo(int x, int y, int z) { if (!_actor.isMovementDisabled()) { if (!_clientMoving) { _actor.broadcastPacket(new VehicleStarted(getActor(), 1)); } _clientMoving = true; _accessor.moveTo(x, y, z); _actor.broadcastPacket(new VehicleDeparture(getActor())); } } @Override protected void clientStopMoving(L2CharPosition pos) { if (_actor.isMoving()) { _accessor.stopMove(pos); } if (_clientMoving || (pos != null)) { _clientMoving = false; _actor.broadcastPacket(new VehicleStarted(getActor(), 0)); _actor.broadcastPacket(new VehicleInfo(getActor())); } } @Override public void describeStateToPlayer(L2PcInstance player) { if (_clientMoving) { player.sendPacket(new VehicleDeparture(getActor())); } } @Override public L2BoatInstance getActor() { return (L2BoatInstance) _actor; } }