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- /*
- * Copyright (C) 2004-2015 L2J Server
- *
- * This file is part of L2J Server.
- *
- * L2J Server is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * L2J Server is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package com.l2jserver.gameserver.taskmanager;
- import java.util.Collection;
- import java.util.Set;
- import java.util.concurrent.ConcurrentHashMap;
- import java.util.logging.Level;
- import java.util.logging.Logger;
- import com.l2jserver.Config;
- import com.l2jserver.gameserver.ThreadPoolManager;
- import com.l2jserver.gameserver.model.L2Object;
- import com.l2jserver.gameserver.model.L2World;
- import com.l2jserver.gameserver.model.L2WorldRegion;
- import com.l2jserver.gameserver.model.actor.L2Character;
- import com.l2jserver.gameserver.model.actor.L2Playable;
- import com.l2jserver.gameserver.model.actor.instance.L2GuardInstance;
- public class KnownListUpdateTaskManager
- {
- protected static final Logger _log = Logger.getLogger(KnownListUpdateTaskManager.class.getName());
-
- private static final int FULL_UPDATE_TIMER = 100;
- public static boolean updatePass = true;
-
- // Do full update every FULL_UPDATE_TIMER * KNOWNLIST_UPDATE_INTERVAL
- public static int _fullUpdateTimer = FULL_UPDATE_TIMER;
-
- protected static final Set<L2WorldRegion> FAILED_REGIONS = ConcurrentHashMap.newKeySet(1);
-
- protected KnownListUpdateTaskManager()
- {
- ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new KnownListUpdate(), 1000, Config.KNOWNLIST_UPDATE_INTERVAL);
- }
-
- private class KnownListUpdate implements Runnable
- {
- public KnownListUpdate()
- {
- }
-
- @Override
- public void run()
- {
- try
- {
- boolean failed;
- for (L2WorldRegion regions[] : L2World.getInstance().getWorldRegions())
- {
- for (L2WorldRegion r : regions) // go through all world regions
- {
- // avoid stopping update if something went wrong in updateRegion()
- try
- {
- failed = FAILED_REGIONS.contains(r); // failed on last pass
- if (r.isActive()) // and check only if the region is active
- {
- updateRegion(r, ((_fullUpdateTimer == FULL_UPDATE_TIMER) || failed), updatePass);
- }
- if (failed)
- {
- FAILED_REGIONS.remove(r); // if all ok, remove
- }
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "KnownListUpdateTaskManager: updateRegion(" + _fullUpdateTimer + "," + updatePass + ") failed for region " + r.getName() + ". Full update scheduled. " + e.getMessage(), e);
- FAILED_REGIONS.add(r);
- }
- }
- }
- updatePass = !updatePass;
-
- if (_fullUpdateTimer > 0)
- {
- _fullUpdateTimer--;
- }
- else
- {
- _fullUpdateTimer = FULL_UPDATE_TIMER;
- }
- }
- catch (Exception e)
- {
- _log.log(Level.WARNING, "", e);
- }
- }
- }
-
- public void updateRegion(L2WorldRegion region, boolean fullUpdate, boolean forgetObjects)
- {
- Collection<L2Object> vObj = region.getVisibleObjects().values();
- for (L2Object object : vObj) // and for all members in region
- {
- if ((object == null) || !object.isVisible())
- {
- continue; // skip dying objects
- }
-
- // Some mobs need faster knownlist update
- final boolean aggro = (Config.GUARD_ATTACK_AGGRO_MOB && (object instanceof L2GuardInstance));
-
- if (forgetObjects)
- {
- object.getKnownList().forgetObjects(aggro || fullUpdate);
- continue;
- }
- for (L2WorldRegion regi : region.getSurroundingRegions())
- {
- if ((object instanceof L2Playable) || (aggro && regi.isActive()) || fullUpdate)
- {
- Collection<L2Object> inrObj = regi.getVisibleObjects().values();
- for (L2Object obj : inrObj)
- {
- if (obj != object)
- {
- object.getKnownList().addKnownObject(obj);
- }
- }
- }
- else if (object instanceof L2Character)
- {
- if (regi.isActive())
- {
- Collection<L2Playable> inrPls = regi.getVisiblePlayable().values();
-
- for (L2Object obj : inrPls)
- {
- if (obj != object)
- {
- object.getKnownList().addKnownObject(obj);
- }
- }
- }
- }
- }
- }
- }
-
- public static KnownListUpdateTaskManager getInstance()
- {
- return SingletonHolder._instance;
- }
-
- private static class SingletonHolder
- {
- protected static final KnownListUpdateTaskManager _instance = new KnownListUpdateTaskManager();
- }
- }
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