/*
* Copyright (C) 2004-2015 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
package com.l2jserver.gameserver.taskmanager;
import java.util.Collection;
import java.util.Set;
import java.util.concurrent.ConcurrentHashMap;
import java.util.logging.Level;
import java.util.logging.Logger;
import com.l2jserver.Config;
import com.l2jserver.gameserver.ThreadPoolManager;
import com.l2jserver.gameserver.model.L2Object;
import com.l2jserver.gameserver.model.L2World;
import com.l2jserver.gameserver.model.L2WorldRegion;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2GuardInstance;
public class KnownListUpdateTaskManager
{
protected static final Logger _log = Logger.getLogger(KnownListUpdateTaskManager.class.getName());
private static final int FULL_UPDATE_TIMER = 100;
public static boolean updatePass = true;
// Do full update every FULL_UPDATE_TIMER * KNOWNLIST_UPDATE_INTERVAL
public static int _fullUpdateTimer = FULL_UPDATE_TIMER;
protected static final Set FAILED_REGIONS = ConcurrentHashMap.newKeySet(1);
protected KnownListUpdateTaskManager()
{
ThreadPoolManager.getInstance().scheduleAiAtFixedRate(new KnownListUpdate(), 1000, Config.KNOWNLIST_UPDATE_INTERVAL);
}
private class KnownListUpdate implements Runnable
{
public KnownListUpdate()
{
}
@Override
public void run()
{
try
{
boolean failed;
for (L2WorldRegion regions[] : L2World.getInstance().getWorldRegions())
{
for (L2WorldRegion r : regions) // go through all world regions
{
// avoid stopping update if something went wrong in updateRegion()
try
{
failed = FAILED_REGIONS.contains(r); // failed on last pass
if (r.isActive()) // and check only if the region is active
{
updateRegion(r, ((_fullUpdateTimer == FULL_UPDATE_TIMER) || failed), updatePass);
}
if (failed)
{
FAILED_REGIONS.remove(r); // if all ok, remove
}
}
catch (Exception e)
{
_log.log(Level.WARNING, "KnownListUpdateTaskManager: updateRegion(" + _fullUpdateTimer + "," + updatePass + ") failed for region " + r.getName() + ". Full update scheduled. " + e.getMessage(), e);
FAILED_REGIONS.add(r);
}
}
}
updatePass = !updatePass;
if (_fullUpdateTimer > 0)
{
_fullUpdateTimer--;
}
else
{
_fullUpdateTimer = FULL_UPDATE_TIMER;
}
}
catch (Exception e)
{
_log.log(Level.WARNING, "", e);
}
}
}
public void updateRegion(L2WorldRegion region, boolean fullUpdate, boolean forgetObjects)
{
Collection vObj = region.getVisibleObjects().values();
for (L2Object object : vObj) // and for all members in region
{
if ((object == null) || !object.isVisible())
{
continue; // skip dying objects
}
// Some mobs need faster knownlist update
final boolean aggro = (Config.GUARD_ATTACK_AGGRO_MOB && (object instanceof L2GuardInstance));
if (forgetObjects)
{
object.getKnownList().forgetObjects(aggro || fullUpdate);
continue;
}
for (L2WorldRegion regi : region.getSurroundingRegions())
{
if ((object instanceof L2Playable) || (aggro && regi.isActive()) || fullUpdate)
{
Collection inrObj = regi.getVisibleObjects().values();
for (L2Object obj : inrObj)
{
if (obj != object)
{
object.getKnownList().addKnownObject(obj);
}
}
}
else if (object instanceof L2Character)
{
if (regi.isActive())
{
Collection inrPls = regi.getVisiblePlayable().values();
for (L2Object obj : inrPls)
{
if (obj != object)
{
object.getKnownList().addKnownObject(obj);
}
}
}
}
}
}
}
public static KnownListUpdateTaskManager getInstance()
{
return SingletonHolder._instance;
}
private static class SingletonHolder
{
protected static final KnownListUpdateTaskManager _instance = new KnownListUpdateTaskManager();
}
}