Rates.properties 5.7 KB

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  1. # ---------------------------------------------------------------------------
  2. # Rate Settings
  3. # ---------------------------------------------------------------------------
  4. # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
  5. # Warning:
  6. # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
  7. # ---------------------------------------------------------------------------
  8. # Item Rates
  9. # ---------------------------------------------------------------------------
  10. # Warning: Remember if you increase both chance and amount you will have higher rates than expected
  11. # Example: if amount multiplier is 5 and chance multiplier is 5 you will end up with 5*5 = 25 drop rates so be careful!
  12. # Multiplies the amount of items dropped from monster on ground when it dies.
  13. DeathDropAmountMultiplier = 1
  14. # Multiplies the amount of items looted from monster when a skill like Sweeper(Spoil) is used.
  15. CorpseDropAmountMultiplier = 1
  16. # Multiplies the amount of items dropped from monster on ground when it dies.
  17. HerbDropAmountMultiplier = 1
  18. RaidDropAmountMultiplier = 1
  19. # Multiplies the chance of items that can be dropped from monster on ground when it dies.
  20. DeathDropChanceMultiplier = 1
  21. # Multiplies the chance of items that can be looted from monster when a skill like Sweeper(Spoil) is used.
  22. CorpseDropChanceMultiplier = 1
  23. # Multiplies the chance of items that can be dropped from monster on ground when it dies.
  24. HerbDropChanceMultiplier = 1
  25. RaidDropChanceMultiplier = 1
  26. # List of items affected by custom drop rate by id, used now for Adena rate too.
  27. # Usage: itemId1,multiplier1;itemId2,multiplier2;...
  28. # Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
  29. # Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
  30. # Default: 57,1
  31. DropAmountMultiplierByItemId = 57,1
  32. DropChanceMultiplierByItemId = 57,1
  33. # ---------------------------------------------------------------------------
  34. # Standard Settings (Retail value = 1)
  35. # ---------------------------------------------------------------------------
  36. # Experience multiplier
  37. RateXp = 1
  38. # Skill points multiplier
  39. RateSp = 1
  40. # Experience multiplier (Party)
  41. RatePartyXp = 1
  42. # Skill points multiplier (Party)
  43. RatePartySp = 1
  44. RateDropManor = 1
  45. # Karma decreasing rate
  46. # Note: -1 means RateXp so it means it will use retail rate for decreasing karma upon death or receiving exp by farming mobs.
  47. # Default: -1
  48. RateKarmaLost = -1
  49. RateKarmaExpLost = 1
  50. RateSiegeGuardsPrice = 1
  51. # Modify the rate of reward of all extractable items and skills.
  52. # Default: 1.
  53. RateExtractable = 1.
  54. # Hellbound trust increase/decrease multipliers
  55. RateHellboundTrustIncrease = 1
  56. RateHellboundTrustDecrease = 1
  57. # Quest Multipliers
  58. # Warning: Many quests need to be rewritten
  59. # for this setting to work properly.
  60. # Quest item drop multiplier
  61. RateQuestDrop = 1
  62. # Exp/SP reward multipliers
  63. RateQuestRewardXP = 1
  64. RateQuestRewardSP = 1
  65. # Adena reward multiplier
  66. RateQuestRewardAdena = 1
  67. # Use additional item multipliers?
  68. # Default: False
  69. UseQuestRewardMultipliers = False
  70. # Default reward multiplier
  71. # When UseRewardMultipliers=False - default multiplier is used for any reward
  72. # When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers
  73. # Default: 1
  74. RateQuestReward = 1
  75. # Additional quest-reward multipliers based on item type
  76. RateQuestRewardPotion = 1
  77. RateQuestRewardScroll = 1
  78. RateQuestRewardRecipe = 1
  79. RateQuestRewardMaterial = 1
  80. # ---------------------------------------------------------------------------
  81. # Vitality system rates. Works only if EnableVitality = True
  82. # ---------------------------------------------------------------------------
  83. # The following configures the XP multiplier of each vitality level. Basically, you have
  84. # 5 levels, the first one being 0. Official rates are:
  85. # Level 1: 150%
  86. # Level 2: 200%
  87. # Level 3: 250%
  88. # Level 4: 300%
  89. # Take care setting these values according to your server rates, as the can lead to huge differences!
  90. # Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)!
  91. RateVitalityLevel1 = 1.5
  92. RateVitalityLevel2 = 2.
  93. RateVitalityLevel3 = 2.5
  94. RateVitalityLevel4 = 3.
  95. # These options are to be used if you want to increase the vitality gain/lost for each mob you kills
  96. # Default values are 1.
  97. RateVitalityGain = 1.
  98. RateVitalityLost = 1.
  99. # This defines how many times faster do the players regain their vitality when in peace zones
  100. RateRecoveryPeaceZone = 1.
  101. # This defines how many times faster do the players regain their vitality when offline
  102. # Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effective
  103. RateRecoveryOnReconnect = 4.
  104. # ---------------------------------------------------------------------------
  105. # Player Drops (values are set in PERCENTS)
  106. # ---------------------------------------------------------------------------
  107. PlayerDropLimit = 0
  108. # in %
  109. PlayerRateDrop = 0
  110. # in %
  111. PlayerRateDropItem = 0
  112. # in %
  113. PlayerRateDropEquip = 0
  114. # in %
  115. PlayerRateDropEquipWeapon = 0
  116. # Default: 10
  117. KarmaDropLimit = 10
  118. # Default: 40
  119. KarmaRateDrop = 40
  120. # Default: 50
  121. KarmaRateDropItem = 50
  122. # Default: 40
  123. KarmaRateDropEquip = 40
  124. # Default: 10
  125. KarmaRateDropEquipWeapon = 10
  126. # ---------------------------------------------------------------------------
  127. # Pets (Default value = 1)
  128. # ---------------------------------------------------------------------------
  129. PetXpRate = 1
  130. PetFoodRate = 1
  131. SinEaterXpRate = 1