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- # ---------------------------------------------------------------------------
- # Rate Settings
- # ---------------------------------------------------------------------------
- # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
- # Warning:
- # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
- # ---------------------------------------------------------------------------
- # Item Rates
- # ---------------------------------------------------------------------------
- # Warning: Remember if you increase both chance and amount you will have higher rates than expected
- # Example: if amount multiplier is 5 and chance multiplier is 5 you will end up with 5*5 = 25 drop rates so be careful!
- # Multiplies the amount of items dropped from monster on ground when it dies.
- DeathDropAmountMultiplier = 1
- # Multiplies the amount of items looted from monster when a skill like Sweeper(Spoil) is used.
- CorpseDropAmountMultiplier = 1
- # Multiplies the amount of items dropped from monster on ground when it dies.
- HerbDropAmountMultiplier = 1
- RaidDropAmountMultiplier = 1
- # Multiplies the chance of items that can be dropped from monster on ground when it dies.
- DeathDropChanceMultiplier = 1
- # Multiplies the chance of items that can be looted from monster when a skill like Sweeper(Spoil) is used.
- CorpseDropChanceMultiplier = 1
- # Multiplies the chance of items that can be dropped from monster on ground when it dies.
- HerbDropChanceMultiplier = 1
- RaidDropChanceMultiplier = 1
- # List of items affected by custom drop rate by id, used now for Adena rate too.
- # Usage: itemId1,multiplier1;itemId2,multiplier2;...
- # Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
- # Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
- # Default: 57,1
- DropAmountMultiplierByItemId = 57,1
- DropChanceMultiplierByItemId = 57,1
- # ---------------------------------------------------------------------------
- # Standard Settings (Retail value = 1)
- # ---------------------------------------------------------------------------
- # Experience multiplier
- RateXp = 1
- # Skill points multiplier
- RateSp = 1
- # Experience multiplier (Party)
- RatePartyXp = 1
- # Skill points multiplier (Party)
- RatePartySp = 1
- RateDropManor = 1
- # Karma decreasing rate
- # Note: -1 means RateXp so it means it will use retail rate for decreasing karma upon death or receiving exp by farming mobs.
- # Default: -1
- RateKarmaLost = -1
- RateKarmaExpLost = 1
- RateSiegeGuardsPrice = 1
- # Modify the rate of reward of all extractable items and skills.
- # Default: 1.
- RateExtractable = 1.
- # Hellbound trust increase/decrease multipliers
- RateHellboundTrustIncrease = 1
- RateHellboundTrustDecrease = 1
- # Quest Multipliers
- # Warning: Many quests need to be rewritten
- # for this setting to work properly.
- # Quest item drop multiplier
- RateQuestDrop = 1
- # Exp/SP reward multipliers
- RateQuestRewardXP = 1
- RateQuestRewardSP = 1
- # Adena reward multiplier
- RateQuestRewardAdena = 1
- # Use additional item multipliers?
- # Default: False
- UseQuestRewardMultipliers = False
- # Default reward multiplier
- # When UseRewardMultipliers=False - default multiplier is used for any reward
- # When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers
- # Default: 1
- RateQuestReward = 1
- # Additional quest-reward multipliers based on item type
- RateQuestRewardPotion = 1
- RateQuestRewardScroll = 1
- RateQuestRewardRecipe = 1
- RateQuestRewardMaterial = 1
- # ---------------------------------------------------------------------------
- # Vitality system rates. Works only if EnableVitality = True
- # ---------------------------------------------------------------------------
- # The following configures the XP multiplier of each vitality level. Basically, you have
- # 5 levels, the first one being 0. Official rates are:
- # Level 1: 150%
- # Level 2: 200%
- # Level 3: 250%
- # Level 4: 300%
- # Take care setting these values according to your server rates, as the can lead to huge differences!
- # Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)!
- RateVitalityLevel1 = 1.5
- RateVitalityLevel2 = 2.
- RateVitalityLevel3 = 2.5
- RateVitalityLevel4 = 3.
- # These options are to be used if you want to increase the vitality gain/lost for each mob you kills
- # Default values are 1.
- RateVitalityGain = 1.
- RateVitalityLost = 1.
- # This defines how many times faster do the players regain their vitality when in peace zones
- RateRecoveryPeaceZone = 1.
- # This defines how many times faster do the players regain their vitality when offline
- # Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effective
- RateRecoveryOnReconnect = 4.
- # ---------------------------------------------------------------------------
- # Player Drops (values are set in PERCENTS)
- # ---------------------------------------------------------------------------
- PlayerDropLimit = 0
- # in %
- PlayerRateDrop = 0
- # in %
- PlayerRateDropItem = 0
- # in %
- PlayerRateDropEquip = 0
- # in %
- PlayerRateDropEquipWeapon = 0
- # Default: 10
- KarmaDropLimit = 10
- # Default: 40
- KarmaRateDrop = 40
- # Default: 50
- KarmaRateDropItem = 50
- # Default: 40
- KarmaRateDropEquip = 40
- # Default: 10
- KarmaRateDropEquipWeapon = 10
- # ---------------------------------------------------------------------------
- # Pets (Default value = 1)
- # ---------------------------------------------------------------------------
- PetXpRate = 1
- PetFoodRate = 1
- SinEaterXpRate = 1
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