# --------------------------------------------------------------------------- # Rate Settings # --------------------------------------------------------------------------- # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like. # Warning: # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server. # --------------------------------------------------------------------------- # Item Rates # --------------------------------------------------------------------------- # Warning: Remember if you increase both chance and amount you will have higher rates than expected # Example: if amount multiplier is 5 and chance multiplier is 5 you will end up with 5*5 = 25 drop rates so be careful! # Multiplies the amount of items dropped from monster on ground when it dies. DeathDropAmountMultiplier = 1 # Multiplies the amount of items looted from monster when a skill like Sweeper(Spoil) is used. CorpseDropAmountMultiplier = 1 # Multiplies the amount of items dropped from monster on ground when it dies. HerbDropAmountMultiplier = 1 RaidDropAmountMultiplier = 1 # Multiplies the chance of items that can be dropped from monster on ground when it dies. DeathDropChanceMultiplier = 1 # Multiplies the chance of items that can be looted from monster when a skill like Sweeper(Spoil) is used. CorpseDropChanceMultiplier = 1 # Multiplies the chance of items that can be dropped from monster on ground when it dies. HerbDropChanceMultiplier = 1 RaidDropChanceMultiplier = 1 # List of items affected by custom drop rate by id, used now for Adena rate too. # Usage: itemId1,multiplier1;itemId2,multiplier2;... # Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers! # Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1; # Default: 57,1 DropAmountMultiplierByItemId = 57,1 DropChanceMultiplierByItemId = 57,1 # --------------------------------------------------------------------------- # Standard Settings (Retail value = 1) # --------------------------------------------------------------------------- # Experience multiplier RateXp = 1 # Skill points multiplier RateSp = 1 # Experience multiplier (Party) RatePartyXp = 1 # Skill points multiplier (Party) RatePartySp = 1 RateDropManor = 1 # Karma decreasing rate # Note: -1 means RateXp so it means it will use retail rate for decreasing karma upon death or receiving exp by farming mobs. # Default: -1 RateKarmaLost = -1 RateKarmaExpLost = 1 RateSiegeGuardsPrice = 1 # Modify the rate of reward of all extractable items and skills. # Default: 1. RateExtractable = 1. # Hellbound trust increase/decrease multipliers RateHellboundTrustIncrease = 1 RateHellboundTrustDecrease = 1 # Quest Multipliers # Warning: Many quests need to be rewritten # for this setting to work properly. # Quest item drop multiplier RateQuestDrop = 1 # Exp/SP reward multipliers RateQuestRewardXP = 1 RateQuestRewardSP = 1 # Adena reward multiplier RateQuestRewardAdena = 1 # Use additional item multipliers? # Default: False UseQuestRewardMultipliers = False # Default reward multiplier # When UseRewardMultipliers=False - default multiplier is used for any reward # When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers # Default: 1 RateQuestReward = 1 # Additional quest-reward multipliers based on item type RateQuestRewardPotion = 1 RateQuestRewardScroll = 1 RateQuestRewardRecipe = 1 RateQuestRewardMaterial = 1 # --------------------------------------------------------------------------- # Vitality system rates. Works only if EnableVitality = True # --------------------------------------------------------------------------- # The following configures the XP multiplier of each vitality level. Basically, you have # 5 levels, the first one being 0. Official rates are: # Level 1: 150% # Level 2: 200% # Level 3: 250% # Level 4: 300% # Take care setting these values according to your server rates, as the can lead to huge differences! # Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)! RateVitalityLevel1 = 1.5 RateVitalityLevel2 = 2. RateVitalityLevel3 = 2.5 RateVitalityLevel4 = 3. # These options are to be used if you want to increase the vitality gain/lost for each mob you kills # Default values are 1. RateVitalityGain = 1. RateVitalityLost = 1. # This defines how many times faster do the players regain their vitality when in peace zones RateRecoveryPeaceZone = 1. # This defines how many times faster do the players regain their vitality when offline # Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effective RateRecoveryOnReconnect = 4. # --------------------------------------------------------------------------- # Player Drops (values are set in PERCENTS) # --------------------------------------------------------------------------- PlayerDropLimit = 0 # in % PlayerRateDrop = 0 # in % PlayerRateDropItem = 0 # in % PlayerRateDropEquip = 0 # in % PlayerRateDropEquipWeapon = 0 # Default: 10 KarmaDropLimit = 10 # Default: 40 KarmaRateDrop = 40 # Default: 50 KarmaRateDropItem = 50 # Default: 40 KarmaRateDropEquip = 40 # Default: 10 KarmaRateDropEquipWeapon = 10 # --------------------------------------------------------------------------- # Pets (Default value = 1) # --------------------------------------------------------------------------- PetXpRate = 1 PetFoodRate = 1 SinEaterXpRate = 1