L2JMods.properties 17 KB

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  1. # ---------------------------------------------------------------------------
  2. # L2JMODS - non-retail-like systems that have been integrated into the L2J project.
  3. # Be warned that there may be no support for these mods beyond the original author's assistance.
  4. # ---------------------------------------------------------------------------
  5. # Champion mobs - Turn random mobs into Champions
  6. # ---------------------------------------------------------------------------
  7. # Enable/Disable Champion Mob System.
  8. ChampionEnable = False
  9. # Force Champion mobs to be passive?
  10. # To leave champion mobs to default/Aggressive, set to False.
  11. # To set all champion mobs to Passive, set True.
  12. ChampionPassive = False
  13. # % chance for a mob to became champion (0 to disable).
  14. ChampionFrequency = 5
  15. # Title of all Champion Mobs.
  16. ChampionTitle = Champion
  17. # Min and max levels allowed for a mob to be a Champion mob.
  18. ChampionMinLevel = 20
  19. ChampionMaxLevel = 70
  20. # Hp multiplier for Champion mobs.
  21. ChampionHp = 8
  22. # Hp Regen Multiplier for Champion mobs.
  23. ChampionHpRegen = 1.0
  24. # Standard rewards multiplier for Champion mobs.
  25. ChampionRewards = 8
  26. # Adena & Seal Stone rewards multiplier for Champion mobs.
  27. ChampionAdenasRewards = 1.0
  28. # P. Attack and M. Attack bonus for Champion mobs.
  29. ChampionAtk = 1.0
  30. # Physical/Magical Attack Speed bonus for Champion mobs.
  31. ChampionSpdAtk = 1.0
  32. # Specified reward item ID
  33. ChampionRewardItemID = 6393
  34. # The amount of the specified reward a player will receive if they are awarded the item.
  35. ChampionRewardItemQty = 1
  36. # % Chance to obtain a specified reward item from a higher level Champion mob.
  37. # Default: 0
  38. ChampionRewardLowerLvlItemChance = 0
  39. # % Chance to obtain a specified reward item from a lower level Champion mob.
  40. # Default: 0
  41. ChampionRewardHigherLvlItemChance = 0
  42. # Do you want to enable the vitality calculation when killing champion mobs?
  43. # Be aware that it can lead to huge unbalance on your server, your rate for that mob would
  44. # then be "mobXP x serverRate x vitalityRate x championXpRate
  45. # Notes:
  46. # Works only if EnableVitality = True
  47. # Default: False
  48. ChampionEnableVitality = False
  49. # Enable spawning of the champions in instances
  50. # Default = False
  51. ChampionEnableInInstances = False
  52. # ---------------------------------------------------------------------------
  53. # Wedding System (by evill33t)
  54. # ---------------------------------------------------------------------------
  55. # <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
  56. # CustomNpcTable = True in General.properties
  57. # ---------------------------------------------------------------------------
  58. # Wedding Manager ID: 50007
  59. #
  60. # First part - "Engagement"
  61. # 1) Target the player that you want to make a couple with.
  62. # 2) Use the voice command ".engage nameofyourpartner" then press enter.
  63. # 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her.
  64. # 4) If the target player accepts the engagement invitation, you will be engaged.
  65. #
  66. # Second part - "Marriage"
  67. # 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area).
  68. # (You may need Formal Wear and Adena to pay wedding fees!)
  69. # 2) Each player needs to speak to the NPC and make the request to be married.
  70. # 3) Once done, fireworks will display and the two players will be married.
  71. #
  72. # Afterwards you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below)
  73. #
  74. # If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner".
  75. #
  76. # If you're married you have to pay a specified % of your adena to your partner.
  77. #
  78. # If a player attempts to become engaged to another player while married they may suffer a penalty if it's enabled below.
  79. # ---------------------------------------------------------------------------
  80. # Enable/Disable Wedding System
  81. AllowWedding = False
  82. # Amount of Adena required to get married
  83. WeddingPrice = 250000000
  84. # Enable/Disable punishing of players who attempt to be engaged to other players while married.
  85. WeddingPunishInfidelity = True
  86. # Enable/Disable teleport function for married couples.
  87. WeddingTeleport = True
  88. # Amount of Adena required to teleport to spouse.
  89. WeddingTeleportPrice = 50000
  90. # Time before character is teleported after using the skill.
  91. WeddingTeleportDuration = 60
  92. # Enable/Disable same sex marriages.
  93. WeddingAllowSameSex = False
  94. # Require players to wear formal wear to be married?
  95. WeddingFormalWear = True
  96. # Amount of Adena (%) a player must pay to the other to get divorced.
  97. WeddingDivorceCosts = 20
  98. # ---------------------------------------------------------------------------
  99. # Team vs. Team Event Engine (by HorridoJoho)
  100. # ---------------------------------------------------------------------------
  101. # <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
  102. # CustomNpcTable = True in General.properties
  103. # ---------------------------------------------------------------------------
  104. # Enable/Disable TvTEvent System
  105. # Default: False
  106. TvTEventEnabled = False
  107. # TvT in instance
  108. # Default: False
  109. TvTEventInInstance = False
  110. # Name of the instance file for TvT
  111. # Default: coliseum.xml
  112. TvTEventInstanceFile = coliseum.xml
  113. # Times TvT will occur (24h format).
  114. # Default: 9:00,15:00,21:00,3:00
  115. TvTEventInterval = 9:00,15:00,21:00,3:00
  116. # Registration timer from start of event (in minutes).
  117. # Default: 30
  118. TvTEventParticipationTime = 30
  119. # Event running time (in minutes).
  120. # Default: 20
  121. TvTEventRunningTime = 20
  122. # TvT Event NPC (create a custom npc of type L2TvTEventNpc).
  123. # Default: 70010
  124. TvTEventParticipationNpcId = 70010
  125. # TvT Event Participation Fee (itemId, number). Fee is not returned.
  126. # Example: 57,100000
  127. # Default: 0,0
  128. TvTEventParticipationFee = 0,0
  129. # Location for TvTEvent NPC to spawn in form x,y,z[,heading]
  130. # Default: 83425,148585,-3406
  131. TvTEventParticipationNpcCoordinates = 83425,148585,-3406
  132. # Minimum amount of players allowed in each team.
  133. # Default: 1
  134. TvTEventMinPlayersInTeams = 1
  135. # Maximum amount of players allowed in each team.
  136. # Default: 20
  137. TvTEventMaxPlayersInTeams = 20
  138. # Minimum level of players that may join the event.
  139. # Default: 1
  140. TvTEventMinPlayerLevel = 1
  141. # Maximum level of players that may join the event.
  142. # Default: 85
  143. TvTEventMaxPlayerLevel = 85
  144. # Respawn delay timer (in seconds).
  145. # Default: 10
  146. TvTEventRespawnTeleportDelay = 10
  147. # Exit delay timer (in seconds).
  148. # Default: 10
  149. TvTEventStartLeaveTeleportDelay = 10
  150. # First Team - Name, Start/Death x,y,z location.
  151. TvTEventTeam1Name = Team1
  152. TvTEventTeam1Coordinates = 148695,46725,-3414
  153. # Second Team - Name, Start/Death x,y,z location.
  154. TvTEventTeam2Name = Team2
  155. TvTEventTeam2Coordinates = 149999,46728,-3414
  156. # Reward for winning team.
  157. # Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount
  158. TvTEventReward = 57,100000
  159. # TvTEvent Rules
  160. TvTEventTargetTeamMembersAllowed = True
  161. TvTEventScrollsAllowed = False
  162. TvTEventPotionsAllowed = False
  163. TvTEventSummonByItemAllowed = False
  164. # Door ID's to open/close on start/end.
  165. # Not supported in instance, use xml template for defining doors.
  166. # Example: TvTDoorsToOpen = 1;2;3;4;5;6
  167. TvTDoorsToOpen =
  168. TvTDoorsToClose =
  169. # Should both teams get reward if there's a tie?
  170. TvTRewardTeamTie = False
  171. # Participant's effects handling on teleport/death.
  172. # Effects lasting through death never removed.
  173. # 0 - always remove all effects.
  174. # 1 - remove all effects only during port to event (noblesse blessing can be used)
  175. # 2 - never remove any effect
  176. # Default: 0
  177. TvTEventEffectsRemoval = 0
  178. # Fighter-class participants will be buffed with those buffs each respawn
  179. # Format: skill1Id,skill1Level;skill2Id,skill2Level...
  180. # Example: 1504,1;1501,1;1502,1;1499,1
  181. TvTEventFighterBuffs =
  182. # Mage-class participants will be buffed with those buffs each respawn
  183. # Format: skill1Id,skill1Level;skill2Id,skill2Level...
  184. # Example: 1504,1;1500,1;1501,1;1085,3
  185. TvTEventMageBuffs =
  186. # Maximum number of allowed participants per IP address (dualbox check)
  187. # Default: 0 (no limits)
  188. TvTEventMaxParticipantsPerIP = 0
  189. # Voiced command (.tvt) working during TVT event to get information about event status
  190. TvTAllowVoicedInfoCommand = false
  191. # ---------------------------------------------------------------------------
  192. # L2J Banking System
  193. # ---------------------------------------------------------------------------
  194. # Enable/Disable Banking System
  195. BankingEnabled = False
  196. # Amount of Goldbars a player gets when they use the ".deposit" command. Also the same amount they will lose with ".withdraw".
  197. BankingGoldbarCount = 1
  198. # Amount of Adena a player gets when they use the ".withdraw" command. Also the same amount they will lose with ".deposit".
  199. BankingAdenaCount = 500000000
  200. # ---------------------------------------------------------------------------
  201. # Warehouse Sorting
  202. # Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....)
  203. # ---------------------------------------------------------------------------
  204. EnableWarehouseSortingClan = False
  205. EnableWarehouseSortingPrivate = False
  206. # ---------------------------------------------------------------------------
  207. # Offline trade/craft
  208. # ---------------------------------------------------------------------------
  209. # Option to enable or disable offline trade feature.
  210. # Enable -> true, Disable -> false
  211. OfflineTradeEnable = False
  212. # Option to enable or disable offline craft feature.
  213. # Enable -> true, Disable -> false
  214. OfflineCraftEnable = False
  215. # If set to True, off-line shops will be possible only peace zones.
  216. # Default: False
  217. OfflineModeInPeaceZone = False
  218. # If set to True, players in off-line shop mode wont take any damage, thus they cannot be killed.
  219. # Default: False
  220. OfflineModeNoDamage = False
  221. # If set to True, name color will be changed then entering offline mode
  222. OfflineSetNameColor = False
  223. # Color of the name in offline mode (if OfflineSetNameColor = True)
  224. OfflineNameColor = 808080
  225. # Allow fame for characters in offline mode
  226. # Enable -> true, Disable -> false
  227. OfflineFame = True
  228. #Restore offline traders/crafters after restart/shutdown. Default: false.
  229. RestoreOffliners = False
  230. #Do not restore offline characters, after OfflineMaxDays days spent from first restore.
  231. #Require server restart to disconnect expired shops.
  232. #0 = disabled (always restore).
  233. #Default: 10
  234. OfflineMaxDays = 10
  235. #Disconnect shop after finished selling, buying.
  236. #Default: True
  237. OfflineDisconnectFinished = True
  238. # ---------------------------------------------------------------------------
  239. # Mana Drugs/Potions
  240. # ---------------------------------------------------------------------------
  241. # This option will enable core support for:
  242. # Mana Drug (item ID 726), using skill ID 10000.
  243. # Mana Potion (item ID 728), using skill ID 10001.
  244. EnableManaPotionSupport = False
  245. # ---------------------------------------------------------------------------
  246. # Display Server Time
  247. # ---------------------------------------------------------------------------
  248. # This option will enable displaying of the local server time for /time command.
  249. DisplayServerTime = False
  250. # ---------------------------------------------------------------------------
  251. # Welcome message
  252. # ---------------------------------------------------------------------------
  253. # Show screen welcome message on character login
  254. # Default: False
  255. ScreenWelcomeMessageEnable = False
  256. # Screen welcome message text to show on character login if enabled
  257. # ('#' for a new line, but message can have max 2 lines)
  258. ScreenWelcomeMessageText = Welcome to L2J server!
  259. # Show screen welcome message for x seconds when character log in to game if enabled
  260. ScreenWelcomeMessageTime = 10
  261. # ---------------------------------------------------------------------------
  262. # AntiFeed
  263. # ---------------------------------------------------------------------------
  264. # This option will enable antifeed for pvp/pk/clanrep points.
  265. # Default: False
  266. AntiFeedEnable = False
  267. # If set to True, kills from dualbox will not increase pvp/pk points
  268. # and clan reputation will not be transferred.
  269. # Default: True
  270. AntiFeedDualbox = True
  271. # If set to True, server will count disconnected (unable to determine ip address)
  272. # as dualbox.
  273. # Default: True
  274. AntiFeedDisconnectedAsDualbox = True
  275. # If character died faster than timeout - pvp/pk points for killer will not increase
  276. # and clan reputation will not be transferred.
  277. # Setting to 0 will disable this feature.
  278. # Default: 120 seconds.
  279. AntiFeedInterval = 120
  280. # ---------------------------------------------------------------------------
  281. # Pvp/pk Announce
  282. # ---------------------------------------------------------------------------
  283. # Default: False
  284. AnnouncePkPvP = False
  285. # Announce this as normal system message
  286. # Default: True
  287. AnnouncePkPvPNormalMessage = True
  288. # PK message template
  289. # variables: $killer, $target
  290. AnnouncePkMsg = $killer has slaughtered $target
  291. # Pvp message template
  292. # variables: $killer, $target
  293. AnnouncePvpMsg = $killer has defeated $target
  294. # ---------------------------------------------------------------------------
  295. # Chat Moderation
  296. # ---------------------------------------------------------------------------
  297. # This option will enable using of the voice commands .banchat and .unbanchat
  298. # for players with corresponding access level (default: 7).
  299. # Check access_levels.sql and admin_command_access_rights for details.
  300. # Default: False
  301. ChatAdmin = False
  302. # ---------------------------------------------------------------------------
  303. # Hellbound Status Voice Command
  304. # ---------------------------------------------------------------------------
  305. # This option will enable using of the voice commands .hellbound
  306. # for retrieving information about current Hellbound level and trust.
  307. # Default: False
  308. HellboundStatus = False
  309. # ---------------------------------------------------------------------------
  310. # Multilingual support
  311. # ---------------------------------------------------------------------------
  312. # Enable or disable multilingual support.
  313. # Default: False
  314. MultiLangEnable = False
  315. # Default language, if not defined.
  316. # Default: en
  317. MultiLangDefault = en
  318. # List of allowed languages, semicolon separated.
  319. # Default: en;ru
  320. MultiLangAllowed = en;ru
  321. # Enable or disable voice command .lang for changing languages on the fly.
  322. # Default: True
  323. MultiLangVoiceCommand = True
  324. # Enable or disable multilingual SystemMessages support.
  325. # Default: False
  326. MultiLangSystemMessageEnable = False
  327. # List of allowed languages for SystemMessages, semicolon separated.
  328. # Default:
  329. MultiLangSystemMessageAllowed =
  330. # Enable or disable multilingual NpcStrings support.
  331. # Default: False
  332. MultiLangNpcStringEnable = False
  333. # List of allowed languages for NpcStrings, semicolon separated.
  334. # Default:
  335. MultiLangNpcStringAllowed =
  336. # ---------------------------------------------------------------------------
  337. # Walker/Bot protection
  338. # ---------------------------------------------------------------------------
  339. # Basic protection against L2Walker.
  340. # Default: False
  341. L2WalkerProtection = False
  342. # ---------------------------------------------------------------------------
  343. # Debug enable/disable voice command
  344. # ---------------------------------------------------------------------------
  345. # This option will enable voice command .debug allowing players
  346. # to turn on/off debugging on self only.
  347. # (admin command //debug can enable debugging on any character)
  348. # Use admin_command_access_rights table for defining access rights.
  349. # Default: False
  350. DebugVoiceCommand = False
  351. # ---------------------------------------------------------------------------
  352. # Dualbox Check
  353. # ---------------------------------------------------------------------------
  354. # Maximum number of players per IP address allowed to enter game.
  355. # Default: 0 (unlimited)
  356. DualboxCheckMaxPlayersPerIP = 0
  357. # Maximum number of players per IP address allowed to participate in olympiad.
  358. # Default: 0 (unlimited)
  359. DualboxCheckMaxOlympiadParticipantsPerIP = 0
  360. # Maximum number of players per IP address allowed to participate in events using L2J Event Engine (//event).
  361. # Default: 0 (unlimited)
  362. DualboxCheckMaxL2EventParticipantsPerIP = 0
  363. # Whitelist of the addresses for dualbox checks.
  364. # Format: Address1,Number1;Address2,Number2...
  365. # Network address can be number (127.0.0.1) or symbolic (localhost) formats.
  366. # Additional connection number added to the global limits for this address.
  367. # For example, if number of TvT event participants per IP address set to the 1 (no dualbox)
  368. # and whitelist contains "l2jserver.com,2" then number of allowed participants from l2jserver.com
  369. # will be 1+2=3. Use 0 or negative value for unlimited number of connections.
  370. # Default: 127.0.0.1,0 (no limits from localhost)
  371. DualboxCheckWhitelist = 127.0.0.1,0
  372. # ---------------------------------------------------------------------------
  373. # Password Change
  374. # ---------------------------------------------------------------------------
  375. # Enables .changepassword voiced command which allows the players to change their account's password ingame.
  376. # Default: False
  377. AllowChangePassword = False