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- # ---------------------------------------------------------------------------
- # L2JMODS - non-retail-like systems that have been integrated into the L2J project.
- # Be warned that there may be no support for these mods beyond the original author's assistance.
- # ---------------------------------------------------------------------------
- # Champion mobs - Turn random mobs into Champions
- # ---------------------------------------------------------------------------
- # Enable/Disable Champion Mob System.
- ChampionEnable = False
- # Force Champion mobs to be passive?
- # To leave champion mobs to default/Aggressive, set to False.
- # To set all champion mobs to Passive, set True.
- ChampionPassive = False
- # % chance for a mob to became champion (0 to disable).
- ChampionFrequency = 5
- # Title of all Champion Mobs.
- ChampionTitle = Champion
- # Min and max levels allowed for a mob to be a Champion mob.
- ChampionMinLevel = 20
- ChampionMaxLevel = 70
- # Hp multiplier for Champion mobs.
- ChampionHp = 8
- # Hp Regen Multiplier for Champion mobs.
- ChampionHpRegen = 1.0
- # Standard rewards multiplier for Champion mobs.
- ChampionRewards = 8
- # Adena & Seal Stone rewards multiplier for Champion mobs.
- ChampionAdenasRewards = 1.0
- # P. Attack and M. Attack bonus for Champion mobs.
- ChampionAtk = 1.0
- # Physical/Magical Attack Speed bonus for Champion mobs.
- ChampionSpdAtk = 1.0
- # Specified reward item ID
- ChampionRewardItemID = 6393
- # The amount of the specified reward a player will receive if they are awarded the item.
- ChampionRewardItemQty = 1
- # % Chance to obtain a specified reward item from a higher level Champion mob.
- # Default: 0
- ChampionRewardLowerLvlItemChance = 0
- # % Chance to obtain a specified reward item from a lower level Champion mob.
- # Default: 0
- ChampionRewardHigherLvlItemChance = 0
- # Do you want to enable the vitality calculation when killing champion mobs?
- # Be aware that it can lead to huge unbalance on your server, your rate for that mob would
- # then be "mobXP x serverRate x vitalityRate x championXpRate
- # Notes:
- # Works only if EnableVitality = True
- # Default: False
- ChampionEnableVitality = False
- # Enable spawning of the champions in instances
- # Default = False
- ChampionEnableInInstances = False
- # ---------------------------------------------------------------------------
- # Wedding System (by evill33t)
- # ---------------------------------------------------------------------------
- # <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
- # CustomNpcTable = True in General.properties
- # ---------------------------------------------------------------------------
- # Wedding Manager ID: 50007
- #
- # First part - "Engagement"
- # 1) Target the player that you want to make a couple with.
- # 2) Use the voice command ".engage nameofyourpartner" then press enter.
- # 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her.
- # 4) If the target player accepts the engagement invitation, you will be engaged.
- #
- # Second part - "Marriage"
- # 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area).
- # (You may need Formal Wear and Adena to pay wedding fees!)
- # 2) Each player needs to speak to the NPC and make the request to be married.
- # 3) Once done, fireworks will display and the two players will be married.
- #
- # Afterwards you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below)
- #
- # If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner".
- #
- # If you're married you have to pay a specified % of your adena to your partner.
- #
- # If a player attempts to become engaged to another player while married they may suffer a penalty if it's enabled below.
- # ---------------------------------------------------------------------------
- # Enable/Disable Wedding System
- AllowWedding = False
- # Amount of Adena required to get married
- WeddingPrice = 250000000
- # Enable/Disable punishing of players who attempt to be engaged to other players while married.
- WeddingPunishInfidelity = True
- # Enable/Disable teleport function for married couples.
- WeddingTeleport = True
- # Amount of Adena required to teleport to spouse.
- WeddingTeleportPrice = 50000
- # Time before character is teleported after using the skill.
- WeddingTeleportDuration = 60
- # Enable/Disable same sex marriages.
- WeddingAllowSameSex = False
- # Require players to wear formal wear to be married?
- WeddingFormalWear = True
- # Amount of Adena (%) a player must pay to the other to get divorced.
- WeddingDivorceCosts = 20
- # ---------------------------------------------------------------------------
- # Team vs. Team Event Engine (by HorridoJoho)
- # ---------------------------------------------------------------------------
- # <u><b><font color="red">WARNING: this mod require custom NPC table support turned on !</font></b></u>
- # CustomNpcTable = True in General.properties
- # ---------------------------------------------------------------------------
- # Enable/Disable TvTEvent System
- # Default: False
- TvTEventEnabled = False
- # TvT in instance
- # Default: False
- TvTEventInInstance = False
- # Name of the instance file for TvT
- # Default: coliseum.xml
- TvTEventInstanceFile = coliseum.xml
- # Times TvT will occur (24h format).
- # Default: 9:00,15:00,21:00,3:00
- TvTEventInterval = 9:00,15:00,21:00,3:00
- # Registration timer from start of event (in minutes).
- # Default: 30
- TvTEventParticipationTime = 30
- # Event running time (in minutes).
- # Default: 20
- TvTEventRunningTime = 20
- # TvT Event NPC (create a custom npc of type L2TvTEventNpc).
- # Default: 70010
- TvTEventParticipationNpcId = 70010
- # TvT Event Participation Fee (itemId, number). Fee is not returned.
- # Example: 57,100000
- # Default: 0,0
- TvTEventParticipationFee = 0,0
- # Location for TvTEvent NPC to spawn in form x,y,z[,heading]
- # Default: 83425,148585,-3406
- TvTEventParticipationNpcCoordinates = 83425,148585,-3406
- # Minimum amount of players allowed in each team.
- # Default: 1
- TvTEventMinPlayersInTeams = 1
- # Maximum amount of players allowed in each team.
- # Default: 20
- TvTEventMaxPlayersInTeams = 20
- # Minimum level of players that may join the event.
- # Default: 1
- TvTEventMinPlayerLevel = 1
- # Maximum level of players that may join the event.
- # Default: 85
- TvTEventMaxPlayerLevel = 85
- # Respawn delay timer (in seconds).
- # Default: 10
- TvTEventRespawnTeleportDelay = 10
- # Exit delay timer (in seconds).
- # Default: 10
- TvTEventStartLeaveTeleportDelay = 10
- # First Team - Name, Start/Death x,y,z location.
- TvTEventTeam1Name = Team1
- TvTEventTeam1Coordinates = 148695,46725,-3414
- # Second Team - Name, Start/Death x,y,z location.
- TvTEventTeam2Name = Team2
- TvTEventTeam2Coordinates = 149999,46728,-3414
- # Reward for winning team.
- # Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount
- TvTEventReward = 57,100000
- # TvTEvent Rules
- TvTEventTargetTeamMembersAllowed = True
- TvTEventScrollsAllowed = False
- TvTEventPotionsAllowed = False
- TvTEventSummonByItemAllowed = False
- # Door ID's to open/close on start/end.
- # Not supported in instance, use xml template for defining doors.
- # Example: TvTDoorsToOpen = 1;2;3;4;5;6
- TvTDoorsToOpen =
- TvTDoorsToClose =
- # Should both teams get reward if there's a tie?
- TvTRewardTeamTie = False
- # Participant's effects handling on teleport/death.
- # Effects lasting through death never removed.
- # 0 - always remove all effects.
- # 1 - remove all effects only during port to event (noblesse blessing can be used)
- # 2 - never remove any effect
- # Default: 0
- TvTEventEffectsRemoval = 0
- # Fighter-class participants will be buffed with those buffs each respawn
- # Format: skill1Id,skill1Level;skill2Id,skill2Level...
- # Example: 1504,1;1501,1;1502,1;1499,1
- TvTEventFighterBuffs =
- # Mage-class participants will be buffed with those buffs each respawn
- # Format: skill1Id,skill1Level;skill2Id,skill2Level...
- # Example: 1504,1;1500,1;1501,1;1085,3
- TvTEventMageBuffs =
- # Maximum number of allowed participants per IP address (dualbox check)
- # Default: 0 (no limits)
- TvTEventMaxParticipantsPerIP = 0
- # Voiced command (.tvt) working during TVT event to get information about event status
- TvTAllowVoicedInfoCommand = false
- # ---------------------------------------------------------------------------
- # L2J Banking System
- # ---------------------------------------------------------------------------
- # Enable/Disable Banking System
- BankingEnabled = False
- # Amount of Goldbars a player gets when they use the ".deposit" command. Also the same amount they will lose with ".withdraw".
- BankingGoldbarCount = 1
- # Amount of Adena a player gets when they use the ".withdraw" command. Also the same amount they will lose with ".deposit".
- BankingAdenaCount = 500000000
- # ---------------------------------------------------------------------------
- # Warehouse Sorting
- # Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....)
- # ---------------------------------------------------------------------------
- EnableWarehouseSortingClan = False
- EnableWarehouseSortingPrivate = False
- # ---------------------------------------------------------------------------
- # Offline trade/craft
- # ---------------------------------------------------------------------------
- # Option to enable or disable offline trade feature.
- # Enable -> true, Disable -> false
- OfflineTradeEnable = False
- # Option to enable or disable offline craft feature.
- # Enable -> true, Disable -> false
- OfflineCraftEnable = False
- # If set to True, off-line shops will be possible only peace zones.
- # Default: False
- OfflineModeInPeaceZone = False
- # If set to True, players in off-line shop mode wont take any damage, thus they cannot be killed.
- # Default: False
- OfflineModeNoDamage = False
- # If set to True, name color will be changed then entering offline mode
- OfflineSetNameColor = False
- # Color of the name in offline mode (if OfflineSetNameColor = True)
- OfflineNameColor = 808080
- # Allow fame for characters in offline mode
- # Enable -> true, Disable -> false
- OfflineFame = True
- #Restore offline traders/crafters after restart/shutdown. Default: false.
- RestoreOffliners = False
- #Do not restore offline characters, after OfflineMaxDays days spent from first restore.
- #Require server restart to disconnect expired shops.
- #0 = disabled (always restore).
- #Default: 10
- OfflineMaxDays = 10
- #Disconnect shop after finished selling, buying.
- #Default: True
- OfflineDisconnectFinished = True
- # ---------------------------------------------------------------------------
- # Mana Drugs/Potions
- # ---------------------------------------------------------------------------
- # This option will enable core support for:
- # Mana Drug (item ID 726), using skill ID 10000.
- # Mana Potion (item ID 728), using skill ID 10001.
- EnableManaPotionSupport = False
- # ---------------------------------------------------------------------------
- # Display Server Time
- # ---------------------------------------------------------------------------
- # This option will enable displaying of the local server time for /time command.
- DisplayServerTime = False
- # ---------------------------------------------------------------------------
- # Welcome message
- # ---------------------------------------------------------------------------
- # Show screen welcome message on character login
- # Default: False
- ScreenWelcomeMessageEnable = False
- # Screen welcome message text to show on character login if enabled
- # ('#' for a new line, but message can have max 2 lines)
- ScreenWelcomeMessageText = Welcome to L2J server!
- # Show screen welcome message for x seconds when character log in to game if enabled
- ScreenWelcomeMessageTime = 10
- # ---------------------------------------------------------------------------
- # AntiFeed
- # ---------------------------------------------------------------------------
- # This option will enable antifeed for pvp/pk/clanrep points.
- # Default: False
- AntiFeedEnable = False
- # If set to True, kills from dualbox will not increase pvp/pk points
- # and clan reputation will not be transferred.
- # Default: True
- AntiFeedDualbox = True
- # If set to True, server will count disconnected (unable to determine ip address)
- # as dualbox.
- # Default: True
- AntiFeedDisconnectedAsDualbox = True
- # If character died faster than timeout - pvp/pk points for killer will not increase
- # and clan reputation will not be transferred.
- # Setting to 0 will disable this feature.
- # Default: 120 seconds.
- AntiFeedInterval = 120
- # ---------------------------------------------------------------------------
- # Pvp/pk Announce
- # ---------------------------------------------------------------------------
- # Default: False
- AnnouncePkPvP = False
- # Announce this as normal system message
- # Default: True
- AnnouncePkPvPNormalMessage = True
- # PK message template
- # variables: $killer, $target
- AnnouncePkMsg = $killer has slaughtered $target
- # Pvp message template
- # variables: $killer, $target
- AnnouncePvpMsg = $killer has defeated $target
- # ---------------------------------------------------------------------------
- # Chat Moderation
- # ---------------------------------------------------------------------------
- # This option will enable using of the voice commands .banchat and .unbanchat
- # for players with corresponding access level (default: 7).
- # Check access_levels.sql and admin_command_access_rights for details.
- # Default: False
- ChatAdmin = False
- # ---------------------------------------------------------------------------
- # Hellbound Status Voice Command
- # ---------------------------------------------------------------------------
- # This option will enable using of the voice commands .hellbound
- # for retrieving information about current Hellbound level and trust.
- # Default: False
- HellboundStatus = False
- # ---------------------------------------------------------------------------
- # Multilingual support
- # ---------------------------------------------------------------------------
- # Enable or disable multilingual support.
- # Default: False
- MultiLangEnable = False
- # Default language, if not defined.
- # Default: en
- MultiLangDefault = en
- # List of allowed languages, semicolon separated.
- # Default: en;ru
- MultiLangAllowed = en;ru
- # Enable or disable voice command .lang for changing languages on the fly.
- # Default: True
- MultiLangVoiceCommand = True
- # Enable or disable multilingual SystemMessages support.
- # Default: False
- MultiLangSystemMessageEnable = False
- # List of allowed languages for SystemMessages, semicolon separated.
- # Default:
- MultiLangSystemMessageAllowed =
- # Enable or disable multilingual NpcStrings support.
- # Default: False
- MultiLangNpcStringEnable = False
- # List of allowed languages for NpcStrings, semicolon separated.
- # Default:
- MultiLangNpcStringAllowed =
- # ---------------------------------------------------------------------------
- # Walker/Bot protection
- # ---------------------------------------------------------------------------
- # Basic protection against L2Walker.
- # Default: False
- L2WalkerProtection = False
- # ---------------------------------------------------------------------------
- # Debug enable/disable voice command
- # ---------------------------------------------------------------------------
- # This option will enable voice command .debug allowing players
- # to turn on/off debugging on self only.
- # (admin command //debug can enable debugging on any character)
- # Use admin_command_access_rights table for defining access rights.
- # Default: False
- DebugVoiceCommand = False
- # ---------------------------------------------------------------------------
- # Dualbox Check
- # ---------------------------------------------------------------------------
- # Maximum number of players per IP address allowed to enter game.
- # Default: 0 (unlimited)
- DualboxCheckMaxPlayersPerIP = 0
- # Maximum number of players per IP address allowed to participate in olympiad.
- # Default: 0 (unlimited)
- DualboxCheckMaxOlympiadParticipantsPerIP = 0
- # Maximum number of players per IP address allowed to participate in events using L2J Event Engine (//event).
- # Default: 0 (unlimited)
- DualboxCheckMaxL2EventParticipantsPerIP = 0
- # Whitelist of the addresses for dualbox checks.
- # Format: Address1,Number1;Address2,Number2...
- # Network address can be number (127.0.0.1) or symbolic (localhost) formats.
- # Additional connection number added to the global limits for this address.
- # For example, if number of TvT event participants per IP address set to the 1 (no dualbox)
- # and whitelist contains "l2jserver.com,2" then number of allowed participants from l2jserver.com
- # will be 1+2=3. Use 0 or negative value for unlimited number of connections.
- # Default: 127.0.0.1,0 (no limits from localhost)
- DualboxCheckWhitelist = 127.0.0.1,0
- # ---------------------------------------------------------------------------
- # Password Change
- # ---------------------------------------------------------------------------
- # Enables .changepassword voiced command which allows the players to change their account's password ingame.
- # Default: False
- AllowChangePassword = False
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