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- # ---------------------------------------------------------------------------
- # Alternative Feature Settings
- # ---------------------------------------------------------------------------
- # The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
- # Warning:
- # Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
- # ---------------------------------------------------------------------------
- # Castle
- # ---------------------------------------------------------------------------
- # Siege Time rules
- # Which hours can change Castle Lords
- # Default: 16,20
- SiegeHourList = 16,20
- # Teleport Function price
- # Price = 7 days
- CastleTeleportFunctionFeeRatio = 604800000
- CastleTeleportFunctionFeeLvl1 = 1000
- CastleTeleportFunctionFeeLvl2 = 10000
- # Support magic buff price
- # Price = 7 day
- CastleSupportFunctionFeeRatio = 604800000
- CastleSupportFeeLvl1 = 49000
- CastleSupportFeeLvl2 = 120000
- # MP Regeneration price
- # Price = 7 day
- CastleMpRegenerationFunctionFeeRatio = 604800000
- CastleMpRegenerationFeeLvl1 = 45000
- CastleMpRegenerationFeeLvl2 = 65000
- # Hp Regeneration price
- # Price = 7 day
- CastleHpRegenerationFunctionFeeRatio = 604800000
- CastleHpRegenerationFeeLvl1 = 12000
- CastleHpRegenerationFeeLvl2 = 20000
- # Exp Regeneration price
- # Price = 7 day
- CastleExpRegenerationFunctionFeeRatio = 604800000
- CastleExpRegenerationFeeLvl1 = 63000
- CastleExpRegenerationFeeLvl2 = 70000
- # Outer Door upgrade price
- OuterDoorUpgradePriceLvl2 = 3000000
- OuterDoorUpgradePriceLvl3 = 4000000
- OuterDoorUpgradePriceLvl5 = 5000000
- # Inner Door upgrade price
- InnerDoorUpgradePriceLvl2 = 750000
- InnerDoorUpgradePriceLvl3 = 900000
- InnerDoorUpgradePriceLvl5 = 1000000
- # Wall upgrade price
- WallUpgradePriceLvl2 = 1600000
- WallUpgradePriceLvl3 = 1800000
- WallUpgradePriceLvl5 = 2000000
- # Trap upgrade price
- TrapUpgradePriceLvl1 = 3000000
- TrapUpgradePriceLvl2 = 4000000
- TrapUpgradePriceLvl3 = 5000000
- TrapUpgradePriceLvl4 = 6000000
- # ---------------------------------------------------------------------------
- # Clan Hall
- # ---------------------------------------------------------------------------
- # Teleport Function price
- # Price = 7 days
- ClanHallTeleportFunctionFeeRatio = 604800000
- ClanHallTeleportFunctionFeeLvl1 = 7000
- ClanHallTeleportFunctionFeeLvl2 = 14000
- # Support magic buff price
- # Price = 1 day
- ClanHallSupportFunctionFeeRatio = 86400000
- ClanHallSupportFeeLvl1 = 2500
- ClanHallSupportFeeLvl2 = 5000
- ClanHallSupportFeeLvl3 = 7000
- ClanHallSupportFeeLvl4 = 11000
- ClanHallSupportFeeLvl5 = 21000
- ClanHallSupportFeeLvl6 = 36000
- ClanHallSupportFeeLvl7 = 37000
- ClanHallSupportFeeLvl8 = 364000
- # MP Regeneration price
- # Price = 1 day
- ClanHallMpRegenerationFunctionFeeRatio = 86400000
- ClanHallMpRegenerationFeeLvl1 = 2000
- ClanHallMpRegenerationFeeLvl2 = 3750
- ClanHallMpRegenerationFeeLvl3 = 6500
- ClanHallMpRegenerationFeeLvl4 = 13750
- ClanHallMpRegenerationFeeLvl5 = 20000
- # Hp Regeneration price
- # Price = 1 day
- ClanHallHpRegenerationFunctionFeeRatio = 86400000
- ClanHallHpRegenerationFeeLvl1 = 700
- ClanHallHpRegenerationFeeLvl2 = 800
- ClanHallHpRegenerationFeeLvl3 = 1000
- ClanHallHpRegenerationFeeLvl4 = 1166
- ClanHallHpRegenerationFeeLvl5 = 1500
- ClanHallHpRegenerationFeeLvl6 = 1750
- ClanHallHpRegenerationFeeLvl7 = 2000
- ClanHallHpRegenerationFeeLvl8 = 2250
- ClanHallHpRegenerationFeeLvl9 = 2500
- ClanHallHpRegenerationFeeLvl10 = 3250
- ClanHallHpRegenerationFeeLvl11 = 3750
- ClanHallHpRegenerationFeeLvl12 = 4250
- ClanHallHpRegenerationFeeLvl13 = 5166
- # Exp Regeneration price
- # Price = 1 day
- ClanHallExpRegenerationFunctionFeeRatio = 86400000
- ClanHallExpRegenerationFeeLvl1 = 3000
- ClanHallExpRegenerationFeeLvl2 = 6000
- ClanHallExpRegenerationFeeLvl3 = 9000
- ClanHallExpRegenerationFeeLvl4 = 15000
- ClanHallExpRegenerationFeeLvl5 = 21000
- ClanHallExpRegenerationFeeLvl6 = 23330
- ClanHallExpRegenerationFeeLvl7 = 30000
- # Creation item function
- # Price = 1 day
- ClanHallItemCreationFunctionFeeRatio = 86400000
- ClanHallItemCreationFunctionFeeLvl1 = 30000
- ClanHallItemCreationFunctionFeeLvl2 = 70000
- ClanHallItemCreationFunctionFeeLvl3 = 140000
- # Curtains Decoration
- # Price = 7 days
- ClanHallCurtainFunctionFeeRatio = 604800000
- ClanHallCurtainFunctionFeeLvl1 = 2000
- ClanHallCurtainFunctionFeeLvl2 = 2500
- # Fixtures Decoration
- # Price = 3 days
- ClanHallFrontPlatformFunctionFeeRatio = 259200000
- ClanHallFrontPlatformFunctionFeeLvl1 = 1300
- ClanHallFrontPlatformFunctionFeeLvl2 = 4000
- # If true Clan Hall buff cost 0 mp.
- # Default: False
- AltClanHallMpBuffFree = False
- # ---------------------------------------------------------------------------
- # Fortress
- # ---------------------------------------------------------------------------
- # Teleport Function price
- # Price = 7 days
- FortressTeleportFunctionFeeRatio = 604800000
- FortressTeleportFunctionFeeLvl1 = 1000
- FortressTeleportFunctionFeeLvl2 = 10000
- # Support magic buff price
- # Price = 1 day
- FortressSupportFunctionFeeRatio = 86400000
- FortressSupportFeeLvl1 = 7000
- FortressSupportFeeLvl2 = 17000
- # MP Regeneration price
- # Price = 1 day
- FortressMpRegenerationFunctionFeeRatio = 86400000
- FortressMpRegenerationFeeLvl1 = 6500
- FortressMpRegenerationFeeLvl2 = 9300
- # Hp Regeneration price
- # Price = 1 day
- FortressHpRegenerationFunctionFeeRatio = 86400000
- FortressHpRegenerationFeeLvl1 = 2000
- FortressHpRegenerationFeeLvl2 = 3500
- # Exp Regeneration price
- # Price = 1 day
- FortressExpRegenerationFunctionFeeRatio = 86400000
- FortressExpRegenerationFeeLvl1 = 9000
- FortressExpRegenerationFeeLvl2 = 10000
- # This is the time frequently when Fort owner gets Blood Oath, supply level raised and Fort fee is payed
- # Default 360 mins
- FortressPeriodicUpdateFrequency = 360
- # The number of Blood Oath which given to the Fort owner clan when Fort Updater runs
- # Default: 1
- FortressBloodOathCount = 1
- # The maximum Fort supply level
- # Max lvl what you can define here is 21!
- # Default: 6
- FortressMaxSupplyLevel = 6
- # Fort fee which payed to the Castle
- # Default: 25000
- FortressFeeForCastle = 25000
- # The maximum time while a clan can own a fortress
- # Deafault: 168 hours
- FortressMaximumOwnTime = 168
- # ---------------------------------------------------------------------------
- # Seven Signs
- # ---------------------------------------------------------------------------
- # Determines whether castle ownership is determined by clan or by alliance.
- # Default is by alliance, as on official servers.
- AltRequireClanCastle = False
- # Dawn:
- # True - Players not owning castle need pay participation fee
- # False - Anyone can join Dawn
- AltCastleForDawn = True
- # Dusk:
- # True - Players owning castle can not join Dusk side
- # False - Anyone can join Dusk
- AltCastleForDusk = True
- # Minimum Players for participate in SevenSigns Festival.
- # Default: 5
- AltFestivalMinPlayer = 5
- # Maximum seal stone contribution per player during festival.
- # Default: 1000000
- AltMaxPlayerContrib = 1000000
- # Festival Manager Start time (set in milliseconds; 1000 = 1 second).
- # Default: 2 minutes
- AltFestivalManagerStart = 120000
- # Festival Length (set in milliseconds; 1000 = 1 second).
- # Default: 18 minutes
- AltFestivalLength = 1080000
- # Festival Cycle Length.
- # Default: 38 Minutes (20 minutes wait time + Festival Length) (set in milliseconds; 1000 = 1 second).
- AltFestivalCycleLength = 2280000
- # At what point the first festival spawn occurs.
- # Default: 2 minutes (set in milliseconds; 1000 = 1 second).
- AltFestivalFirstSpawn = 120000
- # At what Point the first festival swarm occurs.
- # Default: 5 minutes (set in milliseconds; 1000 = 1 second).
- AltFestivalFirstSwarm = 300000
- # At what Point the second festival spawn occurs.
- # Default: 9 minutes (set in milliseconds; 1000 = 1 second).
- AltFestivalSecondSpawn = 540000
- # At what Point the second festival spawn occurs.
- # Default: 12 minutes (set in milliseconds; 1000 = 1 second).
- AltFestivalSecondSwarm = 720000
- # At what point the chests spawn in.
- # Default: 15 minutes (set in milliseconds; 1000 = 1 second).
- AltFestivalChestSpawn = 900000
- # This multipliers are used to change P.Def/M.Def of castle gates/walls while Seal of Strife is controlled by one of the sides.
- # Default: 1.1,0.8,1.1,0.8
- AltDawnGatesPdefMult = 1.1
- AltDuskGatesPdefMult = 0.8
- AltDawnGatesMdefMult = 1.1
- AltDuskGatesMdefMult = 0.8
- # If this = true only cabal period owners can use merchant and blacksmith of mammon.
- # If false any player can use.
- # Default: True
- StrictSevenSigns = True
- # Save SevenSigns status only each 30 minutes and after period change.
- # Player info saved only during periodic data store (set by CharacterDataStoreInterval) and logout.
- # If False then save info and status immediately after changes.
- # Default: True
- AltSevenSignsLazyUpdate = True
- # Total count of available tickets.
- # Default: 300
- SevenSignsDawnTicketQuantity = 300
- # Price of each ticket.
- # Default: 1000
- SevenSignsDawnTicketPrice = 1000
- # Tickets bundle (exchanged in amounts of).
- # Default: 10
- SevenSignsDawnTicketBundle = 10
- # Ticket item Id.
- # Default: 6388
- SevenSignsManorsAgreementId = 6388
- # Fee for joining Dawn
- SevenSignsJoinDawnFee = 50000
- # ---------------------------------------------------------------------------
- # Clan Reputation Points
- # ---------------------------------------------------------------------------
- # Reputation score gained by taking Fortress.
- TakeFortPoints = 200
- # Reputation score gained by taking Castle.
- TakeCastlePoints = 1500
- # Reputation score gained by defended Castle.
- CastleDefendedPoints = 750
- # Reputation score gained per clan members of festival winning party.
- FestivalOfDarknessWin = 200
- # Reputation score gained for per hero clan members.
- HeroPoints = 1000
- # Minimum Reputation score gained after completing 2nd class transfer under Academy.
- CompleteAcademyMinPoints = 190
- # Maximum Reputation score gained after completing 2nd class transfer under Academy.
- CompleteAcademyMaxPoints = 650
- # Reputation score gained per killed ballista.
- KillBallistaPoints = 30
- # Reputation score gained for one Blood Alliance.
- BloodAlliancePoints = 500
- # Reputation score gained for 10 Blood Oaths.
- BloodOathPoints = 200
- # Reputation score gained for 100 Knight's Epaulettes.
- KnightsEpaulettePoints = 20
- # Reputation score gained per clan member listed as top raid killers.
- 1stRaidRankingPoints = 1250
- 2ndRaidRankingPoints = 900
- 3rdRaidRankingPoints = 700
- 4thRaidRankingPoints = 600
- 5thRaidRankingPoints = 450
- 6thRaidRankingPoints = 350
- 7thRaidRankingPoints = 300
- 8thRaidRankingPoints = 200
- 9thRaidRankingPoints = 150
- 10thRaidRankingPoints = 100
- UpTo50thRaidRankingPoints = 25
- UpTo100thRaidRankingPoints = 12
- # Reputation score gained/reduced per kill during a clan war or siege war.
- ReputationScorePerKill = 1
- # Reputation score reduced by loosing Fortress in battle.
- LooseFortPoints = 0
- # Reputation score reduced by loosing Castle in battle.
- LooseCastlePoints = 3000
- # Reputation score reduced by creating Royal Guard.
- CreateRoyalGuardCost = 5000
- # Reputation score reduced by creating Knight Unit.
- CreateKnightUnitCost = 10000
- # Reputation score reduced by reinforcing Knight Unit (if clan level is 9 or more).
- ReinforceKnightUnitCost = 5000
- # Reputation score reduced by increasing clan level.
- ClanLevel6Cost = 5000
- ClanLevel7Cost = 10000
- ClanLevel8Cost = 20000
- ClanLevel9Cost = 40000
- ClanLevel10Cost = 40000
- ClanLevel11Cost = 75000
- # Number of clan members needed to increase clan level.
- ClanLevel6Requirement = 30
- ClanLevel7Requirement = 50
- ClanLevel8Requirement = 80
- ClanLevel9Requirement = 120
- ClanLevel10Requirement = 140
- ClanLevel11Requirement = 170
- # ---------------------------------------------------------------------------
- # Other
- # ---------------------------------------------------------------------------
- # Allow riding wyvern ignoring 7 Signs status
- # This will allow Castle Lords to ride wyvern even when Dusk has won Seal of Strife
- # Default: False
- AllowRideWyvernAlways = False
- # Allow riding wyvern during Castle/Fort Siege
- # Default: True
- AllowRideWyvernDuringSiege = True
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