Rumen Nikiforov
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a2ceca1bf5
BETA: NicknameChanged packet for L2Character (It works on monsters too) thanks FBIagent
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13 anos atrás |
MELERIX
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985e997d65
Better using the Antversion Task
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13 anos atrás |
MELERIX
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14e05b0cb6
BETA: npcstring improvements by Nyaran, for more detailed info about this and examples, look here: http://www.l2jserver.com/forum/viewtopic.php?f=69&t=22632
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13 anos atrás |
Rumen Nikiforov
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d132e0b051
BETA: NPC AI Update
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13 anos atrás |
Rumen Nikiforov
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61c7aba900
BETA: Little cleanup for [4827]
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13 anos atrás |
Rumen Nikiforov
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12b4eebd8e
BETA: NPE Fix
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13 anos atrás |
MELERIX
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af7c35cc44
BETA: MapRegion Separation by lasarus.
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13 anos atrás |
MELERIX
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78526da082
BETA/STABLE: Minor fix in globmapper to make it more specific for *.jar files.
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13 anos atrás |
MELERIX
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7f1a03041e
BETA/STABLE: Licenses & Docs now in: /doc/ by default.
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13 anos atrás |
Nik
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07bc6ec10b
BETA: Adding more server shutdown log messages and a nice feature that tracks down methods' execution time and overall server shutdown time.
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13 anos atrás |
Nik
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ee09e63804
BETA: Added some extras to L2TIntObjectHashMap and fixed a problem where server shutdown didnt run properly.
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13 anos atrás |
Nik
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ffebdd285d
BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.)
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13 anos atrás |
Nik
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0cd98e1d97
BETA: Fixed the problems caused by my last commits. This time I've tested it and its working, sorry for commiting untested stuff even if it looks like it should work.
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13 anos atrás |
Nik
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26470757d5
Fix for [#5589]
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13 anos atrás |
MELERIX
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fb1e554f2f
BETA/STABLE: Added back things in builders that I deleted accidentally in [4788], some other minor fixes included.
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13 anos atrás |
MELERIX
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3aeac46b15
BETA/STABLE: Minor update in builders.
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13 anos atrás |
Nik
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65562d1efa
BETA: Reverting [4808], [4809]. Sorry for those misscommits, they werent intended for l2j, but for 1 private svn... i kinda commited on the wrong project :S
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13 anos atrás |
MELERIX
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8c6baa9aea
BETA/STABLE: Updating Builders, now Ant Version is verified.
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13 anos atrás |
Zoey76
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0f96e09af1
BETA: System message update.
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13 anos atrás |
Zoey76
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17cb2c26bc
BETA: Some more cleanup, getting rid of some warnings.
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13 anos atrás |
Zoey76
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495954c733
BETA: More cleanup and code refactoring.
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13 anos atrás |
Zoey76
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e92ef87b39
BETA: Some cleanup and code improves, also a new configuration option OfflineModeInPaceZone.
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13 anos atrás |
Nik
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0f37a15b7d
telnet - cleanvoiditems
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13 anos atrás |
Nik
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ec61b66b45
ItemTable item deletion logging
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13 anos atrás |
Nik
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e1cbedbddd
BETA: GameTimeController iteration fix.
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13 anos atrás |
lion
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abf0686629
fix bug with offline craft after [4790],thx sam.jr
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13 anos atrás |
Rumen Nikiforov
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7f1af48c60
BETA: Support for Quest class to accept addTalkId(1, 2, 3, 4) instead of adding multiple times addTalkId and leave old declarations because of jython it converts them as int[] -_-
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13 anos atrás |
Rumen Nikiforov
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e35fec22ff
BETA: Using xml filter in zones and skill trees
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13 anos atrás |
Nik
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2c30e8364b
HtmCache's map should be synchronized only if lazycache is running.
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13 anos atrás |
Nik
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89a81beaa6
BETA: L2TIntObjectHashMap at GameTimeController, L2Manor, L2Attackable, L2ZoneType. Can't think of any more places where i can use this, except knownlist (im still testing this rework).
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13 anos atrás |