Rumen Nikiforov
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a2ceca1bf5
BETA: NicknameChanged packet for L2Character (It works on monsters too) thanks FBIagent
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13 سال پیش |
MELERIX
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985e997d65
Better using the Antversion Task
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13 سال پیش |
MELERIX
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14e05b0cb6
BETA: npcstring improvements by Nyaran, for more detailed info about this and examples, look here: http://www.l2jserver.com/forum/viewtopic.php?f=69&t=22632
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13 سال پیش |
Rumen Nikiforov
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d132e0b051
BETA: NPC AI Update
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13 سال پیش |
Rumen Nikiforov
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61c7aba900
BETA: Little cleanup for [4827]
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13 سال پیش |
Rumen Nikiforov
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12b4eebd8e
BETA: NPE Fix
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13 سال پیش |
MELERIX
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af7c35cc44
BETA: MapRegion Separation by lasarus.
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13 سال پیش |
MELERIX
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78526da082
BETA/STABLE: Minor fix in globmapper to make it more specific for *.jar files.
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13 سال پیش |
MELERIX
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7f1a03041e
BETA/STABLE: Licenses & Docs now in: /doc/ by default.
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13 سال پیش |
Nik
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07bc6ec10b
BETA: Adding more server shutdown log messages and a nice feature that tracks down methods' execution time and overall server shutdown time.
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13 سال پیش |
Nik
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ee09e63804
BETA: Added some extras to L2TIntObjectHashMap and fixed a problem where server shutdown didnt run properly.
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13 سال پیش |
Nik
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ffebdd285d
BETA: GameTimeController AIOOBE fix. I didnt got any problems again, but who knows, maybe they dont occur on plain test servers. Also, Im using TIntObjectHashMap with ReentrantLock instead of the custom one, just because here we need to read and write at the same time (iterate and remove) and if this is done via L2TIntObjectHashMap, you will pretty much get a deadlock (readlock has locked the iteration process and while iterating we remove an object, a writelock is called, but in order to proceed, the writelock waits the readlock to unlock... so you get pretty much infinite wait.)
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13 سال پیش |
Nik
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0cd98e1d97
BETA: Fixed the problems caused by my last commits. This time I've tested it and its working, sorry for commiting untested stuff even if it looks like it should work.
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13 سال پیش |
Nik
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26470757d5
Fix for [#5589]
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13 سال پیش |
MELERIX
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fb1e554f2f
BETA/STABLE: Added back things in builders that I deleted accidentally in [4788], some other minor fixes included.
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13 سال پیش |
MELERIX
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3aeac46b15
BETA/STABLE: Minor update in builders.
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13 سال پیش |
Nik
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65562d1efa
BETA: Reverting [4808], [4809]. Sorry for those misscommits, they werent intended for l2j, but for 1 private svn... i kinda commited on the wrong project :S
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13 سال پیش |
MELERIX
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8c6baa9aea
BETA/STABLE: Updating Builders, now Ant Version is verified.
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13 سال پیش |
Zoey76
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0f96e09af1
BETA: System message update.
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13 سال پیش |
Zoey76
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17cb2c26bc
BETA: Some more cleanup, getting rid of some warnings.
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13 سال پیش |
Zoey76
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495954c733
BETA: More cleanup and code refactoring.
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13 سال پیش |
Zoey76
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e92ef87b39
BETA: Some cleanup and code improves, also a new configuration option OfflineModeInPaceZone.
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13 سال پیش |
Nik
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0f37a15b7d
telnet - cleanvoiditems
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13 سال پیش |
Nik
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ec61b66b45
ItemTable item deletion logging
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13 سال پیش |
Nik
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e1cbedbddd
BETA: GameTimeController iteration fix.
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13 سال پیش |
lion
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abf0686629
fix bug with offline craft after [4790],thx sam.jr
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13 سال پیش |
Rumen Nikiforov
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7f1af48c60
BETA: Support for Quest class to accept addTalkId(1, 2, 3, 4) instead of adding multiple times addTalkId and leave old declarations because of jython it converts them as int[] -_-
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13 سال پیش |
Rumen Nikiforov
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e35fec22ff
BETA: Using xml filter in zones and skill trees
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13 سال پیش |
Nik
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2c30e8364b
HtmCache's map should be synchronized only if lazycache is running.
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13 سال پیش |
Nik
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89a81beaa6
BETA: L2TIntObjectHashMap at GameTimeController, L2Manor, L2Attackable, L2ZoneType. Can't think of any more places where i can use this, except knownlist (im still testing this rework).
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13 سال پیش |