提交历史

作者 SHA1 备注 提交日期
  Zoey76 e00b96a06a BETA: L2J Server's license update: 12 年之前
  Zoey76 a589054ddc BETA: Fixes: 12 年之前
  Zoey76 3a714dda7e BETA: Minor fix for Telnet: 12 年之前
  Zoey76 2d60198ee1 BETA: Reworking Connection closing by using try-with-resource: 13 年之前
  Zoey76 738113d2aa BETA: Formatting: 13 年之前
  Zoey76 3dc03dec3d BETA: Misc fixes: 13 年之前
  Zoey76 59bdac0880 BETA: Getting rid of printStackTrace() 13 年之前
  Rumen Nikiforov 147b8c3e9e BETA: Standartizing a bit handlers method names 13 年之前
  Rumen Nikiforov b325152047 BETA: Moving telnet commands in dp 13 年之前
  Zoey76 2eccaec1e6 BETA: Code refactoring: 13 年之前
  Zoey76 5c8fea4cce BETA: Enabling some warnings, and respective fixes. 13 年之前
  Nik 65562d1efa BETA: Reverting [4808], [4809]. Sorry for those misscommits, they werent intended for l2j, but for 1 private svn... i kinda commited on the wrong project :S 13 年之前
  Nik 0f37a15b7d telnet - cleanvoiditems 13 年之前
  Rumen Nikiforov b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 年之前
  Nik a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 年之前
  Zoey76 a98bdb14fe Some fixes to BETA branch: 14 年之前
  MELERIX 87713a5a62 14 年之前