Историја ревизија

Аутор SHA1 Порука Датум
  Zoey76 17cb2c26bc BETA: Some more cleanup, getting rid of some warnings. пре 13 година
  Zoey76 495954c733 BETA: More cleanup and code refactoring. пре 13 година
  Zoey76 e92ef87b39 BETA: Some cleanup and code improves, also a new configuration option OfflineModeInPaceZone. пре 13 година
  Nik 0f37a15b7d telnet - cleanvoiditems пре 13 година
  Nik ec61b66b45 ItemTable item deletion logging пре 13 година
  Nik e1cbedbddd BETA: GameTimeController iteration fix. пре 13 година
  lion abf0686629 fix bug with offline craft after [4790],thx sam.jr пре 13 година
  Rumen Nikiforov 7f1af48c60 BETA: Support for Quest class to accept addTalkId(1, 2, 3, 4) instead of adding multiple times addTalkId and leave old declarations because of jython it converts them as int[] -_- пре 13 година
  Rumen Nikiforov e35fec22ff BETA: Using xml filter in zones and skill trees пре 13 година
  Nik 2c30e8364b HtmCache's map should be synchronized only if lazycache is running. пре 13 година
  Nik 89a81beaa6 BETA: L2TIntObjectHashMap at GameTimeController, L2Manor, L2Attackable, L2ZoneType. Can't think of any more places where i can use this, except knownlist (im still testing this rework). пре 13 година
  Nik 25ddc83175 BETA: MailManager using L2TIntObjectHashMap (ehh sry, i still forget to put BETA: tags on my commits >.< ) пре 13 година
  Nik 2042ce821a HtmCache using L2TIntObjectHashMap пре 13 година
  Rumen Nikiforov b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) пре 13 година
  Nik 19e750a90c BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap :) пре 13 година
  Nik e6b26e9d46 BETA: L2TIntObjectHashMap for _disabledSkills @ L2Character too... пре 13 година
  Nik aa8ca88a27 More usage of L2TIntObjectHashMap - character skills. пре 13 година
  Nik bc66790984 Creating a L2TIntObjectHashMap which is a synchrinized TIntObjectHashMap via ReentrantReadWriteLock and cleaning up L2World.java from the synchronizers, since we are using L2TIntObjectHashMap. пре 13 година
  Nik a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. пре 13 година
  Zoey76 68340238d3 BETA: Fix for L2JMod Offline Shops, now players won't remain standing after disconnect if they aren't in shop mode. пре 13 година
  Zoey76 7684a7cc29 BETA: Fix for double store for Combat flag: пре 13 година
  MELERIX 76ffd2700b BETA/STABLE: Fixes & Cleanup in builders. пре 13 година
  Rumen Nikiforov d2b224ffee BETA: Javadocs for some utils thanks FBIagent пре 13 година
  Rumen Nikiforov 5c6ff8eb68 BETA: Core Support for DebuffImmunity DP will come later пре 13 година
  MELERIX 1218ef42d4 BETA/STABLE: Fix for JDK7 Requirement in builders (now using "java.lang.AutoCloseable" which is introduced in JDK7), thanks FBIagent. пре 13 година
  MELERIX ce8f52cc62 BETA: Minor Fixes for /loc in RespawnZones by Nyaran. '''NOTE: Require DataPack [DP8240]''' пре 13 година
  MELERIX 3d5b4cf320 BETA/STABLE: Code Format in some builders. пре 13 година
  MELERIX ae3ba2b59c BETA/STABLE: Some more for [4696]. пре 13 година
  MELERIX 16185a1bf8 BETA/STABLE: Minor update in builders. пре 13 година
  Zoey76 605655eae4 BETA: Pet exploit fix, by UnAfraid's request. пре 13 година