Revīziju vēsture

Autors SHA1 Ziņojums Datums
  Nos a41b7343e0 BETA: Updated Copyrights year. 11 gadi atpakaļ
  Zoey76 e00b96a06a BETA: L2J Server's license update: 12 gadi atpakaļ
  Zoey76 a589054ddc BETA: Fixes: 12 gadi atpakaļ
  Zoey76 3a714dda7e BETA: Minor fix for Telnet: 12 gadi atpakaļ
  Zoey76 2d60198ee1 BETA: Reworking Connection closing by using try-with-resource: 13 gadi atpakaļ
  Zoey76 738113d2aa BETA: Formatting: 13 gadi atpakaļ
  Zoey76 3dc03dec3d BETA: Misc fixes: 13 gadi atpakaļ
  Zoey76 59bdac0880 BETA: Getting rid of printStackTrace() 13 gadi atpakaļ
  Rumen Nikiforov 147b8c3e9e BETA: Standartizing a bit handlers method names 13 gadi atpakaļ
  Rumen Nikiforov b325152047 BETA: Moving telnet commands in dp 13 gadi atpakaļ
  Zoey76 2eccaec1e6 BETA: Code refactoring: 13 gadi atpakaļ
  Zoey76 5c8fea4cce BETA: Enabling some warnings, and respective fixes. 13 gadi atpakaļ
  Nik 65562d1efa BETA: Reverting [4808], [4809]. Sorry for those misscommits, they werent intended for l2j, but for 1 private svn... i kinda commited on the wrong project :S 13 gadi atpakaļ
  Nik 0f37a15b7d telnet - cleanvoiditems 13 gadi atpakaļ
  Rumen Nikiforov b4d71a8c7d BETA: Cleanup all useless commends like //synchronized (blabla) 13 gadi atpakaļ
  Nik a731a3de61 L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock working as synchronization. Keep in mind that FastMap<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock is much faster than synchronized and it does the same job, even better. 13 gadi atpakaļ
  Zoey76 a98bdb14fe Some fixes to BETA branch: 14 gadi atpakaļ
  MELERIX 87713a5a62 14 gadi atpakaļ