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config typo fixes - tnx Loup_Solitaire

nBd 16 anni fa
parent
commit
c900bceb82

+ 4 - 4
L2_GameServer/java/config/Character.properties

@@ -90,7 +90,7 @@ AltGameTiredness = False
 
 # When this is enabled it will read the config "SkillDurationList"
 # This will basically overlook the "time= x" in the skill xml's so that you do
-# not need to modify the L2J Datapck XML's to increase skill duration.
+# not need to modify the L2J Datapack XML's to increase skill duration.
 # Skill duration list: 
 # Format : skillid,newtime;skillid2,newtime2;....
 # Example: 
@@ -147,7 +147,7 @@ CancelLesserEffect = True
 MagicFailures = True
 
 # Player Protection from aggressive mobs after getting up from fake death.
-# This is in seconds, set this to 0 to disablet his option.
+# This is in seconds, set this to 0 to disable his option.
 # Retail: 0
 PlayerFakeDeathUpProtection = 0
 
@@ -517,8 +517,8 @@ AltGameExponentSp = 0
 # With "auto method" member is cut from Exp/SP distribution when his share is lower
 # then party bonus acquired for him (30% for 2 member party)
 # In that case he will not receive any Exp/SP from party and is not counted for party bonus
-# The second option takes effect when "percentage" method is choosen. Don't use high values for this!
-# The third option takes effect when "level" method is choosen. Don't use low values for this!
+# The second option takes effect when "percentage" method is chosen. Don't use high values for this!
+# The third option takes effect when "level" method is chosen. Don't use low values for this!
 # If you don't want to have a cutoff point for party members' XP distribution,
 # then just set the first option to "none". Defaults are: percentage , 3.0 , 30 ; respectively.
 # Retail: auto, 3.0, 30

+ 6 - 6
L2_GameServer/java/config/Feature.properties

@@ -15,7 +15,7 @@
 #============================================================#
 #                        Castle                              #
 #============================================================#
-# correct values are unknown, temporaly used from clanhalls
+# correct values are unknown, temporally used from clanhalls
 #-------------------------------------------------------------
 # Teleport Function price
 # Price = 7 day
@@ -94,7 +94,7 @@ ClanHallTeleportFunctionFeeLvl1 = 7000
 ClanHallTeleportFunctionFeeLvl2 = 14000
 
 #-------------------------------------------------------------
-# Support magic buf price
+# Support magic buff price
 # Price = 1 day
 #-------------------------------------------------------------
 # 1st level
@@ -249,19 +249,19 @@ AltFestivalLength = 1080000
 #   Default : 38 Minutes (20 minutes wait time, + Festival time) 
 AltFestivalCycleLength = 2280000
 
-# At what point the first festival spawn occures.
+# At what point the first festival spawn occurs.
 #   Default : 2 minutes
 AltFestivalFirstSpawn = 120000
 
-# At what Point the first festival swarm occures.
+# At what Point the first festival swarm occurs.
 #   Default : 5 minutes
 AltFestivalFirstSwarm = 300000
 
-# At what Point the Second Festival spawn occures.
+# At what Point the Second Festival spawn occurs.
 #   Default : 9 minutes
 AltFestivalSecondSpawn = 540000
 
-# At what Point the Second Festival Swarm occures.
+# At what Point the Second Festival Swarm occurs.
 #   Default : 12 minutes
 AltFestivalSecondSwarm = 720000
 

+ 4 - 4
L2_GameServer/java/config/General.properties

@@ -231,9 +231,9 @@ CoordSynchronize = -1
 # work well.  
 MoveBasedKnownlist = False
 
-# Interval (in ms) on which knownlist do full updates. For move based updates its used for intermadiate updates
+# Interval (in ms) on which knownlist do full updates. For move based updates its used for intermediate updates
 # WARNING! Useful interval is between 300 - 2000ms, too small value may kill your CPU, too high value
-#          may not update knownlists properly, the default value is choosen experimentaly
+#          may not update knownlists properly, the default value is chosen experimentally
 KnownListUpdateInterval = 1250
 
 #============================================================#
@@ -389,7 +389,7 @@ AltOlyGPPerPoint = 1000
 # Noblesse points awarded to Heros. Retail 300
 AltOlyHeroPoints = 300
 
-# Restrict same item in olympiad. ItemID's need to be separated whit coma (ex. 1,200,350)
+# Restrict same item in olympiad. ItemID's need to be separated whit comma (ex. 1,200,350)
 AltOlyRestrictedItems = 0
 
 #============================================================#
@@ -487,7 +487,7 @@ NumberOfNecessaryPartyMembers = 4
 #                        Punishment                          #
 #============================================================#
 
-# Player punishment for illegal acions
+# Player punishment for illegal actions
 #   1 - broadcast warning to gms only
 #   2 - kick player(default)
 #   3 - kick & ban player

+ 1 - 1
L2_GameServer/java/config/fortsiege.properties

@@ -34,7 +34,7 @@ CTLossPenalty=20000
 # Name - fortress name
 # N - number
 # x,y,z - coords
-# flag_id - id of comabt flag
+# flag_id - id of combat flag
 
 #-------------------------------------------------------------
 # DragonSpine

+ 1 - 1
L2_GameServer/java/config/idfactory.properties

@@ -1,5 +1,5 @@
 # Allows selection of new Classes for storage of World Objects.
-# This may help servers with large amounts of players recieving error
+# This may help servers with large amounts of players receiving error
 # messages related to the L2ObjectHashMap and L2ObejctHashSet classes.
 #
 # By default it uses the new method, to use the old classes add the

+ 3 - 3
L2_GameServer/java/config/loginserver.properties

@@ -37,8 +37,8 @@ LoginPort=9014
 # If set to true any GameServer can register on your login's free slots
 AcceptNewGameServer = False
 
-# If false, the licence (after the login) will not be shown
-# It is highly recomended for Account Security to leave this option as defalut (True)
+# If false, the license (after the login) will not be shown
+# It is highly recommended for Account Security to leave this option as default (True)
 ShowLicence = True
 
 # Database info
@@ -52,7 +52,7 @@ Login=root
 Password=
 MaximumDbConnections=10
 
-# Useable values: "true" - "false", use this option to choose whether accounts will be created
+# Usable values: "true" - "false", use this option to choose whether accounts will be created
 # automatically or not.
 AutoCreateAccounts=true
 

+ 1 - 1
L2_GameServer/java/config/pvp.properties

@@ -25,7 +25,7 @@ MinimumPKRequiredToDrop = 5
 # Should we award a pvp point for killing a player with karma?
 AwardPKKillPVPPoint = False
 
-# Length one stays in PvP mode after hitting an inocent (in ms)
+# Length one stays in PvP mode after hitting an innocent (in ms)
 PvPVsNormalTime = 120000
 # Length one stays in PvP mode after hitting a purple player (in ms)
 PvPVsPvPTime = 60000

+ 2 - 2
L2_GameServer/java/config/server.properties

@@ -31,7 +31,7 @@ LoginHost=127.0.0.1
 
 # This is the server id that the gameserver will request (i.e. 1 is Bartz)
 RequestServerID = 1
-# If set to true, the login will give an other id to the server  if the requested id is allready reserved
+# If set to true, the login will give an other id to the server  if the requested id is already reserved
 AcceptAlternateID = True
 
 # Database info
@@ -54,7 +54,7 @@ MaximumDbConnections=100
 # and any (capital or not) letter or number, like ZbigN1eW
 # Most rational to have CnameTemplate=[A-Z][a-z]*
 # meaning names only of letters with first one capital, like Zbigniew
-# Default .* - any namy of any symbols
+# Default .* - any many of any symbols
 CnameTemplate=.*
 PetNameTemplate=.*
 

+ 1 - 1
L2_GameServer/java/config/siege.properties

@@ -27,7 +27,7 @@ AttackerRespawn=0
 #Retail: 450000
 CTLossPenalty=450000
 
-#Caste Artefacts and Control Towers spawns
+#Caste Artifacts and Control Towers spawns
 #
 #Control Towers syntax:  NameControlTowerN=x,y,z,npc_id,hp
 # Name - castle name