Character.properties 18 KB

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  1. #=========================================================================================================================
  2. # Alternative Character Settings
  3. #=========================================================================================================================
  4. # Purpose:
  5. # This properties file is solely for the purpose of Character modifications that directly influence them.
  6. #
  7. # Note:
  8. # The defaults are set to retail, if you modify any of these settings your server will NOT be "retail-like".
  9. #
  10. # Warning:
  11. # Please take extreme caution when changing anything. Also please understand what you change before you do so on
  12. # a live server.
  13. #=========================================================================================================================
  14. #============================================================#
  15. # AccessLevel #
  16. #============================================================#
  17. # This option will set the default AccessLevel for MasterAccess
  18. # Pls be carefully with that. Chars with this AccessLevel have
  19. # right to execute every AdminCommand ingame.
  20. # Default = 127 - Max. 255
  21. MasterAccessLevel = 127
  22. # This option will set the Default NameColor for MasterAccess
  23. MasterNameColor = 00FF00
  24. # This option will set the Default TitleColor for MasterAccess
  25. MasterTitleColor = 00FF00
  26. #============================================================#
  27. # Statistics #
  28. #============================================================#
  29. # This option if enabled will force a character to de-level if
  30. # the characters' Experience is below their level after losing
  31. # experience on death. If this is set to false, the character
  32. # will not de-level even if their Experience is below their
  33. # level after death.
  34. # Retail: true
  35. Delevel = True
  36. # This is a weight limit multiplier, set the default to 1 if you
  37. # want this option disabled.
  38. # Example:
  39. # Setting this to 10 will increase a characters weight
  40. # capacity 10 times the normal. Say normal is 1000, now
  41. # with this option enabled it is 10000.
  42. AltWeightLimit = 1
  43. # This is a run speed modifier, set the default to 0 if you
  44. # want this option disabled.
  45. # Example:
  46. # Setting this to 10 will increase a characters running
  47. # speed by 10. Say normal is 100, now
  48. # with this option enabled it is 110.
  49. RunSpeedBoost = 0
  50. # If killed by a mob, this is the chance that you will get the
  51. # death penalty.
  52. # This value is in percent, to disable this, set it to 0.
  53. # Example:
  54. # Setting it to 100 will make it a 100% chance you get the penalty.
  55. # Retail: 20
  56. DeathPenaltyChance = 20
  57. # Amount of HP, MP, and CP, which is restored on character revival.
  58. # These values are in percent of max, a value of 100 is 100%.
  59. # Example:
  60. # If you set the CP to 100, it will restore 100% of the players
  61. # CP, likewise for the HP and MP.
  62. # Retail: 0, 70, 70
  63. RespawnRestoreCP = 0
  64. RespawnRestoreHP = 70
  65. RespawnRestoreMP = 70
  66. # Percent regeneration from the normal regeneration speed.
  67. # Example:
  68. # 10 for HP will regenerate 90% slower then normal.
  69. # Retail: 100, 100, 100
  70. HpRegenMultiplier = 100
  71. MpRegenMultiplier = 100
  72. CpRegenMultiplier = 100
  73. # Use tiredness (instead of combat points)
  74. # Retail: false
  75. AltGameTiredness = False
  76. #============================================================#
  77. # Skills & Effects #
  78. #============================================================#
  79. # When this is enabled it will read the config "SkillDurationList"
  80. # This will basically overlook the "time= x" in the skill xml's so that you do
  81. # not need to modify the L2J Datapack XML's to increase skill duration.
  82. # Skill duration list:
  83. # Format : skillid,newtime;skillid2,newtime2;....
  84. # Example:
  85. # This enable 1h(3600) duration for songs, the "\"indicates new line,
  86. # and is only set for formating purposes.
  87. # SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\
  88. # 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\
  89. # 363,3600;364,3600
  90. # Retail: false
  91. EnableModifySkillDuration = false
  92. SkillDurationList =
  93. # Enable to modify skill reuse data
  94. EnableModifySkillReuse = false
  95. # Skill reuse list
  96. # Format : skillid,newDelayTime;skillid,newDelayTime2....
  97. SkillReuseList =
  98. # This option is to enable or disable automatic skill learning.
  99. # To enable this option set it to true, and to disable set it to false.
  100. # Retail: false
  101. AutoLearnSkills = False
  102. # This option is to enable or disable automatic herb use (which means auto-pickup herbs).
  103. # To enable this option set it to true, and to disable set it to false.
  104. # Retail: false
  105. AutoLootHerbs = False
  106. # Maximum number of buffs (default = 20 + 4 with divine inspiration skill)
  107. # Retail: 20
  108. maxbuffamount = 20
  109. # This option allows a player to automatically learn Divine Inspiration.
  110. # this is not included in AutoLearnSkills above.
  111. # Retail: false
  112. AutoLearnDivineInspiration = False
  113. # This is to allow a character to be canceled during bow use, skill use, or both.
  114. # The correct settings to set below are: "bow" or "cast" or "all"
  115. # Retail: cast
  116. AltGameCancelByHit = cast
  117. # If True, when effects of the same stack group are used, lesser
  118. # effects will be canceled if stronger effects are used. New effects
  119. # that are added will be canceled if they are of lesser priority to the old one.
  120. # If False, they will not be canceled, and it will switch to them after the
  121. # stronger one runs out, if the lesser one is still in effect.
  122. # Retail: true
  123. CancelLesserEffect = True
  124. # This option if enabled will allow magic to fail, and if disabled
  125. # magic damage will always succeed with a 100% chance.
  126. # Retail: true
  127. MagicFailures = True
  128. # Player Protection from aggressive mobs after getting up from fake death.
  129. # This is in seconds, set this to 0 to disable his option.
  130. # Retail: 0
  131. PlayerFakeDeathUpProtection = 0
  132. # This option is to enable or disable the storage of buffs/debuffs
  133. # among other effects.
  134. # To enable, set to true, and to disable, set to false.
  135. # Retail: true
  136. StoreSkillCooltime=True
  137. # These are alternative rules for shields -
  138. # If enabled and they block;
  139. # the damage is powerAtk-shieldDef,
  140. # otherwise the if false and they block;
  141. # the damage is powerAttak / (shieldDef + powerDef)
  142. # Retail: false
  143. AltShieldBlocks = False
  144. # This is the rate value for perfect shield block rate.
  145. # Retail: 5
  146. AltPerfectShieldBlockRate = 5
  147. # Allow use of Event Managers for changing occupation without
  148. # any quests needing completion.
  149. # Retail: false
  150. AllowClassMasters = False
  151. # Life crystal needed to learn clan skills
  152. # Retail: true
  153. LifeCrystalNeeded = True
  154. # Spell Book needed to learn skills
  155. # Retail: true
  156. SpBookNeeded = True
  157. # Book needed to enchant skills
  158. # Retail: true
  159. EnchantSkillSpBookNeeded = True
  160. # Alternative skill learn rules:
  161. # - all classes can learn all skills
  162. # - skills of another class costs x2 SP
  163. # - skills of another race costs x2 SP
  164. # - skills of fighters/mages costs x3 SP
  165. # Retail: false
  166. AltGameSkillLearn = False
  167. # Allow player to sub-class addition without checking for unique quest items.
  168. # Retail: false
  169. AltSubClassWithoutQuests = False
  170. #============================================================#
  171. # Limits #
  172. #============================================================#
  173. # Maximum character running speed.
  174. # Retail: 250
  175. MaxRunSpeed = 250
  176. # Maximum character Physical Critical Rate. (10 = 1%)
  177. # Retail: 500
  178. MaxPCritRate = 500
  179. # Maximum character Magic Critical Rate. (10 = 1%)
  180. # Retail: 300
  181. MaxMCritRate = 200
  182. # Maximum number of allowed subclasses for every player.
  183. # Retail: 3
  184. MaxSubclass = 3
  185. # Maximum number of allowed slots for Private Stores Sell
  186. # Other means all the other races besides Dwarf (they get an extra one).
  187. # Retail: 4, 3
  188. MaxPvtStoreSellSlotsDwarf = 4
  189. MaxPvtStoreSellSlotsOther = 3
  190. # Maximum number of allowed slots for Private Stores Buy
  191. # Other means all the other races besides Dwarf (they get an extra one).
  192. # Retail: 5, 4
  193. MaxPvtStoreBuySlotsDwarf = 5
  194. MaxPvtStoreBuySlotsOther = 4
  195. # This will control the inventory space limit (NOT WEIGHT LIMIT).
  196. # Retail: 80, 100, 250
  197. MaximumSlotsForNoDwarf = 80
  198. MaximumSlotsForDwarf = 100
  199. MaximumSlotsForGMPlayer = 250
  200. # This will control a characters warehouse capacity.
  201. # Note:
  202. # This must be LESS then 300 or the client will crash.
  203. # Retail: 120, 100, 200, 20
  204. MaximumWarehouseSlotsForDwarf = 120
  205. MaximumWarehouseSlotsForNoDwarf = 100
  206. MaximumWarehouseSlotsForClan = 200
  207. MaximumFreightSlots = 20
  208. # Alternate Gaming
  209. # Usage: True - Restriction enabled
  210. # False - Restriction disabled
  211. # Castle Shield can be equipped by all clan members if they own a castle.
  212. # Retail: true
  213. CastleShieldRestriction = True
  214. # ClanHall Shield can be equipped by all clan members if they own a clan hall.
  215. # Retail: true
  216. ClanHallShieldRestriction = True
  217. # Apella armors can be equipped only by clan members if their class is Baron or higher.
  218. # Retail: true
  219. ApellaArmorsRestriction = True
  220. # Clan Oath Armors can be equipped only by clan members.
  221. # Retail: true
  222. OathArmorsRestriction = True
  223. # Castle Crown can be equipped only by castle lord.
  224. # Retail: true
  225. CastleLordsCrownRestriction = True
  226. # Castle Circlet can be equipped only by clan members if they own a castle.
  227. # Retail: true
  228. CastleCircletsRestriction = True
  229. #============================================================#
  230. # Enchanting #
  231. #============================================================#
  232. # This controls the chance an item has to break if it is enchanted.
  233. # This chance is in %, so if you set this to 100%, enchants will always succeed.
  234. # The chances are in the following order: Weapon, Armor, and Jewelry.
  235. # Retail: 66,66,66,66,66,66
  236. EnchantChanceWeapon = 66
  237. EnchantChanceArmor = 66
  238. EnchantChanceJewelry = 66
  239. BlessedEnchantChanceWeapon = 66
  240. BlessedEnchantChanceArmor = 66
  241. BlessedEnchantChanceJewelry = 66
  242. # This is the enchant limit, if set to 0, there will be no limit.
  243. # If this is set to 10, the maximum enchant will be 10.
  244. # The limits are in the following order: Weapon, Armor, and Jewelry.
  245. # Retail: 0, 0, 0
  246. EnchantMaxWeapon = 0
  247. EnchantMaxArmor = 0
  248. EnchantMaxJewelry = 0
  249. # This is the maximum safe enchant, meaning the chance set above will not
  250. # have an effect on enchants until the enchant # is above the safe enchant
  251. # configured below.
  252. # Example:
  253. # If EnchantSafeMax is set to for 8 the item will be safely enchanted to 8
  254. # regardless of the enchant chance set above.
  255. # EnchantSafeMaxFull is for full body armor (upper and lower)
  256. # Note:
  257. # This should always be greater than 0
  258. # Retail: 3, 4
  259. EnchantSafeMax = 3
  260. EnchantSafeMaxFull = 4
  261. #============================================================#
  262. # Karma #
  263. #============================================================#
  264. # Karma player can be killed in Peace zone.
  265. # Retail: false
  266. AltKarmaPlayerCanBeKilledInPeaceZone = False
  267. # Karma player can shop. (Double check please)
  268. # Retail: true
  269. AltKarmaPlayerCanShop = True
  270. # Karma player can use escape and recall skills.
  271. # Retail: true
  272. AltKarmaPlayerCanTeleport = True
  273. # Karma player can use GateKeeper.
  274. # Retail: false
  275. AltKarmaPlayerCanUseGK = False
  276. # Karma player can trade.
  277. # Retail: true
  278. AltKarmaPlayerCanTrade = True
  279. # Karma player can use warehouse.
  280. # Retail: true
  281. AltKarmaPlayerCanUseWareHouse = True
  282. #============================================================#
  283. # Craft #
  284. #============================================================#
  285. # Option to enable or disable crafting.
  286. # Enable -> true, Disable -> false
  287. # Retail: true
  288. CraftingEnabled = True
  289. #Limits for recipes
  290. # Retail: 50, 50
  291. DwarfRecipeLimit = 50
  292. CommonRecipeLimit = 50
  293. # Alternative crafting rules:
  294. # - crafting takes time
  295. # - players get EXP/SP for crafting
  296. # Retail: false
  297. AltGameCreation = False
  298. # Crafting Time multiplier
  299. # Bigger number ===> slower crafting but more XP/SP
  300. # Retail: 1
  301. AltGameCreationSpeed = 1
  302. # Additional XP/SP rate multiplier (for increased XP/SP)
  303. # Retail: 1, 1
  304. AltGameCreationRateXp = 1
  305. AltGameCreationRateSp = 1
  306. # If set to False, blacksmiths don't take recipes from players inventory when crafting.
  307. # Retail: true
  308. AltBlacksmithUseRecipes = True
  309. #============================================================#
  310. # Clan #
  311. #============================================================#
  312. # Number of days you have to wait before :
  313. # - joining another clan
  314. # - creating a new clan
  315. # Retail: 1, 1
  316. DaysBeforeJoinAClan = 1
  317. DaysBeforeCreateAClan = 1
  318. # Number of days it takes to dissolve a clan.
  319. # Retail: 7
  320. DaysToPassToDissolveAClan = 7
  321. # Number of days before joining a new alliance when clan voluntarily leave an alliance.
  322. # Retail: 1
  323. DaysBeforeJoinAllyWhenLeaved = 1
  324. # Number of days before joining a new alliance when clan was dismissed from an alliance.
  325. # Retail: 1
  326. DaysBeforeJoinAllyWhenDismissed = 1
  327. # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance.
  328. # Retail: 1
  329. DaysBeforeAcceptNewClanWhenDismissed = 1
  330. # Number of days before creating a new alliance when dissolved an alliance.
  331. # Retail: 1
  332. DaysBeforeCreateNewAllyWhenDissolved = 1
  333. # Maximum number of clans in alliance.
  334. # Retail: 3
  335. AltMaxNumOfClansInAlly = 3
  336. # Number of members needed to request a clan war.
  337. # Retail: 15
  338. AltClanMembersForWar = 15
  339. # All new characters of the same account are newbies, not only first one.
  340. # Retail: true
  341. AltNewCharAlwaysIsNewbie = True
  342. # Clan members can withdraw from the Clan Warehouse.
  343. # Retail: false
  344. AltMembersCanWithdrawFromClanWH = False
  345. #Remove Castle circlets after a clan lose their castle or a player leaves a clan.
  346. # Retail: true
  347. RemoveCastleCirclets = True
  348. # Reputation Score gained per Kill in Clanwar.
  349. # Retail: 1
  350. ReputationScorePerKill = 1
  351. #============================================================#
  352. # Party #
  353. #============================================================#
  354. # This option controls the party range for the L2Attackable.
  355. # Retail: 1600
  356. AltPartyRange = 1600
  357. # This option controls the party range for an L2Party.
  358. # Retail: 1400
  359. AltPartyRange2 = 1400
  360. #============================================================#
  361. # Random #
  362. #============================================================#
  363. # This is the amount of adena that a new character starts their
  364. # character with.
  365. # Retail: 0
  366. StartingAdena = 0
  367. # This option when set to true will enable automatically picking up
  368. # items. If set false it will force the player to pickup dropped
  369. # items. (This excludes herbs mentioned above)
  370. # Retail: false
  371. AutoLoot = False
  372. # This is the time in seconds that it will take for the player command:
  373. # //unstuck will take.
  374. # Retail: 300
  375. UnstuckInterval = 300
  376. # After a player teleports, this is the time the player is protected.
  377. # This time is in seconds, leave 0 if you want this feature disabled.
  378. # Retail: 0
  379. PlayerSpawnProtection = 0
  380. # This will allow random re-spawning in towns if enabled,
  381. # based on a maximum random offset from the base re-spawn coordinates.
  382. # Retail: true, 20
  383. RespawnRandomInTown = True
  384. RespawnRandomMaxOffset = 20
  385. # This option is to enable or disable the use of in game petitions.
  386. # The MaxPetitionsPerPlayer is the amount of petitions a player can make.
  387. # The MaximumPendingPetitions is the total amount of petitions in the server.
  388. # Note:
  389. # Logically, MaximumPendingPetitions must be higher then MaxPetitionsPerPlayer
  390. # Retail: true, 5, 25
  391. PetitioningAllowed = True
  392. MaxPetitionsPerPlayer = 5
  393. MaxPetitionsPending = 25
  394. # This option is for Freight modes. If true, freights can be withdrawn from any place.
  395. # Also, to change Freight price (in Adena) for each item slot in freight.
  396. # Note:
  397. # AltGameFreightPrice WILL NOT change the value shown to the player, but the
  398. # player will actually get charged for the value set in here.
  399. # Retail: true, 1000
  400. AltGameFreights = True
  401. AltGameFreightPrice = 1000
  402. # Free teleporting around the world.
  403. # Retail: false
  404. AltFreeTeleporting = False
  405. # Allow character to recommend same person more then once per day
  406. # Retail: false
  407. AltRecommend = False
  408. # Allow character deletion after days set below.
  409. # To disallow character deletion, set this equal to 0.
  410. # Retail: 7
  411. DeleteCharAfterDays = 7
  412. # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef),
  413. # coef are the 2 numbers set below.
  414. # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3."
  415. # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
  416. # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
  417. # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
  418. # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
  419. # Retail: 0, 0
  420. AltGameExponentXp = 0
  421. AltGameExponentSp = 0
  422. # PARTY XP DISTRIBUTION
  423. # Set the first option here to one of the (auto, percentage, level, none).
  424. # With "auto method" member is cut from Exp/SP distribution when his share is lower
  425. # then party bonus acquired for him (30% for 2 member party)
  426. # In that case he will not receive any Exp/SP from party and is not counted for party bonus
  427. # The second option takes effect when "percentage" method is chosen. Don't use high values for this!
  428. # The third option takes effect when "level" method is chosen. Don't use low values for this!
  429. # If you don't want to have a cutoff point for party members' XP distribution,
  430. # then just set the first option to "none". Defaults are: percentage , 3.0 , 30 ; respectively.
  431. # Retail: auto, 3.0, 30
  432. PartyXpCutoffMethod = auto
  433. PartyXpCutoffPercent = 3.0
  434. PartyXpCutoffLevel = 30