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+/*
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+ * This program is free software: you can redistribute it and/or modify it under
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+ * the terms of the GNU General Public License as published by the Free Software
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+ * Foundation, either version 3 of the License, or (at your option) any later
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+ * version.
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+ *
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+ * This program is distributed in the hope that it will be useful, but WITHOUT
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+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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+ * details.
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+ *
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+ * You should have received a copy of the GNU General Public License along with
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+ * this program. If not, see <http://www.gnu.org/licenses/>.
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+ */
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+package net.sf.l2j.gameserver.skills.conditions;
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+
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+import net.sf.l2j.gameserver.instancemanager.InstanceManager;
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+import net.sf.l2j.gameserver.instancemanager.InstanceManager.InstanceWorld;
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+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
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+import net.sf.l2j.gameserver.skills.Env;
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+import javolution.util.FastList;
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+
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+public class ConditionPlayerInstanceId extends Condition
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+{
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+ private final FastList<Integer> _instanceIds;
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+
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+ public ConditionPlayerInstanceId(FastList<Integer> instanceIds)
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+ {
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+ _instanceIds = instanceIds;
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+ }
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+
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+ @Override
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+ public boolean testImpl(Env env)
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+ {
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+ if (!(env.player instanceof L2PcInstance))
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+ return false;
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+
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+ final int instanceId = env.player.getInstanceId();
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+ if (instanceId <= 0)
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+ return false; // player not in instance
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+
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+ final InstanceWorld world = InstanceManager.getInstance().getPlayerWorld((L2PcInstance)env.player);
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+ if (world == null || world.instanceId != instanceId)
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+ return false; // player in the different instance
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+
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+ return _instanceIds.contains(world.templateId);
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+ }
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+}
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