@@ -43,11 +43,10 @@ public final class Env
private boolean _soulShot = false;
private boolean _spiritShot = false;
private L2Character _target;
- private volatile double _value;
+ private double _value;
public Env()
{
- //
}
public Env(byte shield, boolean soulShot, boolean spiritShot, boolean blessedSpiritShot)