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@@ -43,11 +43,10 @@ public final class Env
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private boolean _soulShot = false;
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private boolean _spiritShot = false;
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private L2Character _target;
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- private volatile double _value;
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+ private double _value;
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public Env()
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{
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- //
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}
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public Env(byte shield, boolean soulShot, boolean spiritShot, boolean blessedSpiritShot)
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