Просмотр исходного кода

Custom Effect handler for Chameleon Rest. While custom, it should help against its currently overpowered state. Upcoming datapack change required (tnx Topper)

DrLecter 17 лет назад
Родитель
Сommit
7d56df5457

+ 116 - 0
L2_GameServer_T1/java/net/sf/l2j/gameserver/skills/effects/EffectChameleonRest.java

@@ -0,0 +1,116 @@
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.skills.effects;
+
+import net.sf.l2j.gameserver.ai.CtrlIntention;
+import net.sf.l2j.gameserver.model.L2Character;
+import net.sf.l2j.gameserver.model.L2Effect;
+import net.sf.l2j.gameserver.model.L2Skill.SkillType;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.network.SystemMessageId;
+import net.sf.l2j.gameserver.serverpackets.SystemMessage;
+import net.sf.l2j.gameserver.skills.Env;
+
+
+class EffectChameleonRest extends L2Effect
+{
+	public EffectChameleonRest(Env env, EffectTemplate template)
+	{
+		super(env, template);
+	}
+
+	@Override
+	public EffectType getEffectType()
+	{
+		return EffectType.RELAXING;
+	}
+
+	/** Notify started */
+	@Override
+	public void onStart() {
+
+		L2Character effected = getEffected();
+        if(effected instanceof L2PcInstance)
+        {
+        	setChameleon(true);
+        	((L2PcInstance)effected).setSilentMoving(true);
+        	((L2PcInstance)effected).sitDown();
+        }
+        else
+        	effected.getAI().setIntention(CtrlIntention.AI_INTENTION_REST);
+		super.onStart();
+	}
+
+	/* (non-Javadoc)
+	 * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
+	 */
+	@Override
+	public void onExit() {
+        setChameleon(false);
+        
+		L2Character effected = getEffected();
+		if (effected instanceof L2PcInstance)
+			((L2PcInstance)effected).setSilentMoving(false);
+		
+		super.onExit();
+	}
+
+	@Override
+	public boolean onActionTime()
+	{
+		L2Character effected = getEffected();
+        boolean retval = true;
+		
+        if(effected.isDead())
+            retval = false;
+        
+		 // Only cont skills shouldn't end
+		if(getSkill().getSkillType() != SkillType.CONT)
+			return false;        
+
+		if(effected instanceof L2PcInstance)
+		{
+			if(!((L2PcInstance)effected).isSitting())
+				retval = false;
+		}
+
+		double manaDam = calc();
+
+		if(manaDam > effected.getCurrentMp())
+		{
+			SystemMessage sm = new SystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP);
+			effected.sendPacket(sm);
+			return false;
+		}
+
+        if (!retval)
+            setChameleon(retval);
+        else
+        	effected.reduceCurrentMp(manaDam);
+
+        return retval;
+	}
+
+    private void setChameleon(boolean val)
+    {
+    	L2Character effected = getEffected();
+        if(effected instanceof L2PcInstance)
+        	((L2PcInstance)effected).setRelax(val);
+    }
+}