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Custom Effect handler for Chameleon Rest. While custom, it should help against its currently overpowered state. Upcoming datapack change required (tnx Topper)

DrLecter 17 년 전
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7d56df5457
1개의 변경된 파일116개의 추가작업 그리고 0개의 파일을 삭제
  1. 116 0
      L2_GameServer_T1/java/net/sf/l2j/gameserver/skills/effects/EffectChameleonRest.java

+ 116 - 0
L2_GameServer_T1/java/net/sf/l2j/gameserver/skills/effects/EffectChameleonRest.java

@@ -0,0 +1,116 @@
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.skills.effects;
+
+import net.sf.l2j.gameserver.ai.CtrlIntention;
+import net.sf.l2j.gameserver.model.L2Character;
+import net.sf.l2j.gameserver.model.L2Effect;
+import net.sf.l2j.gameserver.model.L2Skill.SkillType;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.network.SystemMessageId;
+import net.sf.l2j.gameserver.serverpackets.SystemMessage;
+import net.sf.l2j.gameserver.skills.Env;
+
+
+class EffectChameleonRest extends L2Effect
+{
+	public EffectChameleonRest(Env env, EffectTemplate template)
+	{
+		super(env, template);
+	}
+
+	@Override
+	public EffectType getEffectType()
+	{
+		return EffectType.RELAXING;
+	}
+
+	/** Notify started */
+	@Override
+	public void onStart() {
+
+		L2Character effected = getEffected();
+        if(effected instanceof L2PcInstance)
+        {
+        	setChameleon(true);
+        	((L2PcInstance)effected).setSilentMoving(true);
+        	((L2PcInstance)effected).sitDown();
+        }
+        else
+        	effected.getAI().setIntention(CtrlIntention.AI_INTENTION_REST);
+		super.onStart();
+	}
+
+	/* (non-Javadoc)
+	 * @see net.sf.l2j.gameserver.model.L2Effect#onExit()
+	 */
+	@Override
+	public void onExit() {
+        setChameleon(false);
+        
+		L2Character effected = getEffected();
+		if (effected instanceof L2PcInstance)
+			((L2PcInstance)effected).setSilentMoving(false);
+		
+		super.onExit();
+	}
+
+	@Override
+	public boolean onActionTime()
+	{
+		L2Character effected = getEffected();
+        boolean retval = true;
+		
+        if(effected.isDead())
+            retval = false;
+        
+		 // Only cont skills shouldn't end
+		if(getSkill().getSkillType() != SkillType.CONT)
+			return false;        
+
+		if(effected instanceof L2PcInstance)
+		{
+			if(!((L2PcInstance)effected).isSitting())
+				retval = false;
+		}
+
+		double manaDam = calc();
+
+		if(manaDam > effected.getCurrentMp())
+		{
+			SystemMessage sm = new SystemMessage(SystemMessageId.SKILL_REMOVED_DUE_LACK_MP);
+			effected.sendPacket(sm);
+			return false;
+		}
+
+        if (!retval)
+            setChameleon(retval);
+        else
+        	effected.reduceCurrentMp(manaDam);
+
+        return retval;
+	}
+
+    private void setChameleon(boolean val)
+    {
+    	L2Character effected = getEffected();
+        if(effected instanceof L2PcInstance)
+        	((L2PcInstance)effected).setRelax(val);
+    }
+}