|
@@ -0,0 +1,69 @@
|
|
|
+/* This program is free software; you can redistribute it and/or modify
|
|
|
+ * it under the terms of the GNU General Public License as published by
|
|
|
+ * the Free Software Foundation; either version 2, or (at your option)
|
|
|
+ * any later version.
|
|
|
+ *
|
|
|
+ * This program is distributed in the hope that it will be useful,
|
|
|
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
+ * GNU General Public License for more details.
|
|
|
+ *
|
|
|
+ * You should have received a copy of the GNU General Public License
|
|
|
+ * along with this program; if not, write to the Free Software
|
|
|
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
|
|
+ * 02111-1307, USA.
|
|
|
+ *
|
|
|
+ * http://www.gnu.org/copyleft/gpl.html
|
|
|
+ */
|
|
|
+package net.sf.l2j.gameserver.skills.effects;
|
|
|
+
|
|
|
+import net.sf.l2j.gameserver.model.L2Effect;
|
|
|
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
|
|
|
+import net.sf.l2j.gameserver.skills.Env;
|
|
|
+
|
|
|
+/**
|
|
|
+ *
|
|
|
+ * @author nBd
|
|
|
+ */
|
|
|
+public class EffectCharmOfCourage extends L2Effect
|
|
|
+{
|
|
|
+ public EffectCharmOfCourage(Env env, EffectTemplate template)
|
|
|
+ {
|
|
|
+ super(env, template);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * @see net.sf.l2j.gameserver.model.L2Effect#getEffectType()
|
|
|
+ */
|
|
|
+ @Override
|
|
|
+ public EffectType getEffectType()
|
|
|
+ {
|
|
|
+ return EffectType.CHARMOFCOURAGE;
|
|
|
+ }
|
|
|
+
|
|
|
+ /** Notify started */
|
|
|
+ @Override
|
|
|
+ public void onStart()
|
|
|
+ {
|
|
|
+ if (getEffected() instanceof L2PcInstance)
|
|
|
+ ((L2PcInstance)getEffected()).setCharmOfCourage(true);
|
|
|
+ }
|
|
|
+
|
|
|
+ /** Notify exited */
|
|
|
+ @Override
|
|
|
+ public void onExit()
|
|
|
+ {
|
|
|
+ if (getEffected() instanceof L2PcInstance)
|
|
|
+ ((L2PcInstance)getEffected()).setCharmOfCourage(false);
|
|
|
+ }
|
|
|
+
|
|
|
+ /**
|
|
|
+ * @see net.sf.l2j.gameserver.model.L2Effect#onActionTime()
|
|
|
+ */
|
|
|
+ @Override
|
|
|
+ public boolean onActionTime()
|
|
|
+ {
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+}
|