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@@ -6811,7 +6811,7 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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getTriggerSkills().remove(holder.getSkillId());
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}
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- public void makeTriggerCast(L2Skill skill, L2Character target)
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+ public void makeTriggerCast(L2Skill skill, L2Character target, boolean ignoreTargetType)
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{
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try
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{
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@@ -6841,24 +6841,24 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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disableSkill(skill, skill.getReuseDelay());
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}
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- final L2Object[] targets = skill.getTargetList(this, false, target);
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+ // @formatter:off
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+ final L2Object[] targets = !ignoreTargetType ? skill.getTargetList(this, false, target) : new L2Character[]{ target };
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+ // @formatter:on
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if (targets.length == 0)
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{
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return;
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}
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- final L2Character firstTarget = (L2Character) targets[0];
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-
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- if (Config.ALT_VALIDATE_TRIGGER_SKILLS && isPlayable() && (firstTarget != null) && firstTarget.isPlayable())
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+ if (Config.ALT_VALIDATE_TRIGGER_SKILLS && isPlayable() && (target != null) && target.isPlayable())
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{
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final L2PcInstance player = getActingPlayer();
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- if (!player.checkPvpSkill(firstTarget, skill, isSummon()))
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+ if (!player.checkPvpSkill(target, skill, isSummon()))
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{
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return;
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}
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}
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- broadcastPacket(new MagicSkillUse(this, firstTarget, skill.getDisplayId(), skill.getLevel(), 0, 0));
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+ broadcastPacket(new MagicSkillUse(this, target, skill.getDisplayId(), skill.getLevel(), 0, 0));
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broadcastPacket(new MagicSkillLaunched(this, skill.getDisplayId(), skill.getLevel(), targets));
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// Launch the magic skill and calculate its effects
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@@ -6880,6 +6880,11 @@ public abstract class L2Character extends L2Object implements ISkillsHolder, IDe
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}
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}
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+ public void makeTriggerCast(L2Skill skill, L2Character target)
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+ {
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+ makeTriggerCast(skill, target, false);
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+ }
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+
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/**
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* Dummy method overriden in {@link L2PcInstance}
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* @return {@code true} if current player can revive and shows 'To Village' button upon death, {@code false} otherwise.
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