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Moving player and summon specific code to it's respective classes

Preventing NPE while summoning a servitor.

Reported by: IrLex
Tested by: CostyKiller, rbrtflr
Fixed by: BruSsa88
Zoey76 6 years ago
parent
commit
28d2382876

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+ 141 - 314
src/main/java/com/l2jserver/gameserver/model/actor/L2Character.java


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+ 153 - 316
src/main/java/com/l2jserver/gameserver/model/actor/L2Npc.java


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+ 165 - 318
src/main/java/com/l2jserver/gameserver/model/actor/L2Summon.java


+ 2 - 0
src/main/java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java

@@ -680,6 +680,8 @@ public final class L2PcInstance extends L2Playable {
 		_radar = new L2Radar(this);
 		
 		startVitalityTask();
+		
+		Formulas.addFuncsToNewPlayer(this);
 	}
 	
 	/**

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+ 198 - 364
src/main/java/com/l2jserver/gameserver/model/stats/Formulas.java


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